Sahaak
@sahaak.bsky.social
I'm an indie developer trying to create a King's Field inspired adventure with modern combat and features. 🎮Steam → https://store.steampowered.com/app/4434830/Throne_of_Rot 📰 Press Kit → https://impress.games/press-kit/sahaak-games/throne-of-rot
Use the environment to your advantage #indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
Discover new areas and shortcuts #indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
Old school combat mixed with modern features #indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
Just a couple of screens from the first game level. I reworked the landscape and made some additions to the mausoleum so you can see it from other areas rather than the graveyard.
Discover abandoned worlds. Rotten ruins and dark dungeons. #indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
This is only the first descent. There’s much more beneath… 👀 #indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
Knowledge is your only weapon. Learn… or be forgotten. Wishlist THRONE OF ROT on Steam now! #indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
Silence can be deceiving. Something is always watching. 👁️ Did you see it? #indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
No handholding. No second chances. Just you… and whatever lurks below. #indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
For those who love real challenges 💀 It’s not easy… that’s why it’s addictive. Would you dare? #indiegame #gamedev #dungeoncrawler #darkfantasy #unrealengine
NUEVO VÍDEO He tenido la oportunidad de jugar estas semanas a No Vacation for an Executioner, un survival horror muy peculiar. Se inspira mucho en títulos como Bloodborne o Resident Evil 4, pero consigue tener su propia personalidad. De las joyas más góticas de este año👌 youtu.be/D-DHJrthQ6A?...
El SURVIVAL HORROR más PS2 de 2026: No Vacation for an Executioner
YouTube video by Raijin Games
youtu.be
Ready to try it? 🎮 You will get lost inside endless dungeons. 👇 What do you think? #indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
Spells completely changes the way you play Once you try magic, there’s no going back 🧙 Would you use it? #indiegame #gamedev #dungeoncrawler #darkfantasy #unrealengine
So I just released the Steam page for my game! You can go, check the trailer and wishlist the game if you like. Thank you very much! store.steampowered.com/app/4434830/...
Throne of Rot on Steam
Throne of Rot is an RPG inspired by King’s Field, but featuring a far more dynamic and brutal physics-based combat system. Explore dungeons filled with deadly traps, formidable enemies, and countless ...
store.steampowered.com
This world doesn’t forgive mistakes. Every step could be your last. Are you ready? #indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
This world doesn’t forgive mistakes. ⚔️ Every step could be your last. Are you ready? #indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
The deeper you go… the worse it gets. And yet, you keep moving. #indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
Just another screenshot for today. I'm working on arranging my steam page so hopefully I can start collecting some wishlists while I continue shaping the game.
Some action in the dark tunnels of the mausoleum. Still a lot of work and polish to do regarding combat, but I already have regular and strong strikes, dodging, parries, throwable weapons, magic, stamina system and some more!
Citar este post con tu nivel favorito de un videojuego Greenslit en Northern Journey, es uno de los niveles mejor diseñados que he jugado nunca, la forma en la que se navega es brutal, es visualmente es precioso, la verticalidad es abrumadora y el paisaje me deja embobado.
Citar este post con tu nivel favorito de un videojuego No tiene porque ser tu juego favorito, solo una pantalla o zona que le tengas especial cariño. La pierna de Bionis de Xenoblade Chronicles. Creo que fue la primera vez que sentí tanta libertad explorando en un videojuego. La música es brutal.
Added torches and improved candles. Something I was willing to add and always posponed. I think it really adds to the visual mood, this along the new music tracks are great additions I'm proud off having done this week.
Some more work with fog, lighting and textures in the first outdoor area. I'm still tweaking a lot to find the right vibe but I think I'm getting where I want. My idea for a demo is to have this area + the first dungeon which is 90% done. But I still need to improve many systems before. Cheers!
Just a cave from the first game level, I still have to work in lighting and a ton more stuff, but here we are slowly building up this world. I also find that the music I made was too vaporwave and I want something darker so I will discard some tracks and make new ones. #gamedev #indiegames #solodev
Just a trap I made so you can see detection, reset and also a bit of the enemy physics. This is my test map where I try all my ideas and get things to work before I implement it in the actual levels. This trap can also hurt the player real hard and apply a bleeding condition, so be careful!
So I made an status effect system for conditions in my first person RPG. Frozen: You can't move Slowed: Your movement is slower Poisoned, burning & bleeding: Decreases health Dizzy: Stamina won't recover, you can't sprint, dodge or jump Silenced: Can't cast spells
I just added some grass and I think it definitely sell the vibe. Also it has some wind movement which makes the level a bit more alive. #RPG #gamedev #indiegamedev #darkfantasy #kingsfield #unrealengine #retrographics #retrogaming
Magic wall spell! This spell allow you to create an arcane wall that will block enemies and projectiles, also you can use it to climb or reach areas that are too far away acting like a sort of bridge. THis and many more will be available soon on Throne of Rot.
Time to jump! I have to say that I died more times than I am able to admit while adjusting everything to be difficult but not controller breaking.
What do you think about gaining experience through exploration instead of killing monsters?