Strava winter recession: running my second fastest 10k and getting one like
Is it too early to bet on polymarket that trump wins the FIFA peace prize two years in a row?
@kateconger.com @rmac.bsky.social wondering if you have come across this and whether it seems accurate/verifiable? theconcernedbird.substack.com/p/elon-musks...
Elon Musk's and X's Role in 2024 Election Interference
The confessions of a concerned bird.
theconcernedbird.substack.com
In the next few years, there will absolutely be an AI-related Milli Vanilli style incident
These two presentations are packed with insight into how a GPU schedules and executes work and advice on how to improve perf which, although targeting GCN, is largely transferable to other architectures as well, recommended read: gpuopen.com/wp-content/u..., gpuopen.com/wp-content/u...
gpuopen.com
Check out my latest WebGPU tech demo showcasing 400+ dynamic light sources, screen space reflections and more! gnikoloff.github.io/webgpu-sponz... Wrote a frame render analysis article to go with it as well: georgi-nikolov.com/blog/webgpu-...
WebGPU Sponza Demo
WebGPU Tech Demo Showcasing Various Rendering Techniques
gnikoloff.github.io
I was surprised to hear that many graphics people were surprised to learn that normals should be transformed with the adjugate transpose matrix. This is something I've written about extensively, so here's a new blog post that talks about what's going on. terathon.com/blog/transfo...
"Moving Frostbite to PBR" is 10 years old already but still an amazing physically based rendering and lighting resource, so much knowledge packed in there. seblagarde.wordpress.com/2015/07/14/s...
Siggraph 2014 : Moving Frostbite to Physically based rendering V3
Here is the slides, course notes and Mathematica files of me and my-coworker Charles de Rousiers “Moving Frostbite to Physically based rendering” (The course notes have been update to v…
seblagarde.wordpress.com
In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same. The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
Recordings for Graphics Programming Conference 2024 are now up. The lineup is packed with amazing talks ranging from rendering for games like Tiny Glade, Hades, and Baldur’s Gate 3, to even a talk on designing your own GPU! youtube.com/playlist?lis...
Graphics Programming Conference 2024 - YouTube
The Graphics Programming Conference is a three day event in November. We have keynotes from industry experts, presentations, and “masterclass” workshops with...
youtube.com
I often get asked about my book recommendations for graphics programming and game development. I updated my old list and made it easier to find on my website. With Black Friday/Cyber Monday, many are on sale right now (at least in Canada/US) www.jendrikillner.com/books/
GPU crashes can be hard to track down and fix and easier to introduce now with the newer, low-level graphics APIs. This presentation discusses causes and a few options to detect them gpuopen.com/presentation.... Keeping the debug layer clean may not always be enough but it is a good first step.
gpuopen.com
Ok this will convince even the most skeptical of AI youtu.be/S_c4d0Fcy-U?...
everies | AR that transforms surrounding objects into interactive characters #BuildWithGemini
YouTube video by Koki Ibukuro
youtu.be
This video, to me, is the perfect representation of both the beauty and the dark side of the promise of the internet. Excellent journalism on what is some scary shit.
Enjoy the premiere with me tomorrow morning while a script slowly deletes every single thing I've posted on X in the last 15 years. The Really Dark Truth About Bots www.youtube.com/watch?v=GZ5X...