Sam Pratt

@sampratt.bsky.social

Chicago-based MtG limited junkie + cube enthusiast Host of Rough Drafts, a Magic limited podcast: https://linktr.ee/roughdrafts https://www.twitch.tv/samp_mtg

I've had a number of ideas for new cubes over the past two years, but haven't found the time, energy, or drive to actually see them through. So I'm tackling the problem head on - finishing a "first draft" of five cubes by the end of the year.

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I used to be bad at sealed. But some success in the format over the past year caused me to reevaluate those feelings, and I came out the other end with a real appreciation. This episode dives into what sealed is about at a fundamental level, including the big differences between it and draft.

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Out at 4-3 in the QW with a very medium pool. Ate bad soup piles for breakfast then lost three in a row to WU creature decks. I really enjoy playing the QWs, wish they were limited every month!

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Red is definitely the worst color in MSH, but my friend Justin may have cracked the code - Stark Industries Exec, a very unassuming red common, but one that reflects the when, how, and why to draft red.

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This blurb from the pro tour article is riling me up. MSH is one of the least synergistic draft formats I've ever played. The defining feature of this format to me is that most of the intended synergies are eclipsed by strong on-rate cards.

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I've warmed back up on Arena Directs a little - at the very least, they're good sealed practice. Boxed on my first try with this sick jund deck, probably quitting while I'm ahead!

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I've been having a lot of success with base-green multicolor decks in the second week of Marvel Superheroes, so this week is a deep dive into these powerful midrange green strategies.

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My first MSH episode is all about flying - a brief history of the keyword in limited, and my thoughts on why I think flying is good in MSH despite not liking a lot of the individual flyers.

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