Storyboarding a new cutscene this week featuring Devin Solomon, a Goliath operative who is assigned to keep an eye on Klo and her battle against the Dream Eaters.
Samurai Unicorn
@samuni.bsky.social
Harness the power of Samurai Unicorn and fight to save Sydney3 from the Dream Eaters. Wishlist > https://store.steampowered.com/app/2494020/Samurai_Unicorn/ Support us > https://www.patreon.com/SamuraiUnicorn
Storyboarding a new cutscene this week featuring Devin Solomon, a Goliath operative who is assigned to keep an eye on Klo and her battle against the Dream Eaters.
This is how the first minute of our game's opening cutscene looks with the new lighting. You can still see the old version by supporting us on Patreon and getting access to the Goliath Offices demo > Patreon.com/SamuraiUnicorn
A bit of Goliath Basement gameplay with the new lighting while I talk about the changes we are bringing to the Patreon experience. You can hear more about our plans by here > patreon.com/SamuraiUnicorn/posts/new-sydney3-r001-163023597
We're closing out the week with some new screenshots and a bit of a character profile on Klo Mitchells, the protagonist of our story. Support the project and play the demo by checking out > patreon.com/SamuraiUnicorn/posts/s3pf-database-163232637
This month we are taking stock of our current Patreon offering and making sure that from this point onwards it's the best place to support us and keep up with all latest behind the scenes of the project as we work to make SamUni a reality. www.patreon.com/SamuraiUnico...
The New Sydney3 Telegraph #R001 - How Did We Get Here? Where Are We Going? | Its Got Stealth
As we approach the sixth anniversary of the Samurai Unicorn Patreon, it has become obvious that how we run things over here needs a huge rev
patreon.com
Samurai Unicorn has come a long way since we first made the opening title sequence... To mark the start of this new period of development, we decided to revisit it and update the sequence with all the new characters.
Finally swapping in the placeholder paintings with ones that @ridgelowis.bsky.social has been working on over the past couple of months makes the penthouse feel complete.
Making some progress on the interior of the Opera House environment. Mostly just applying the new lighting design here, but we are inching closer to Mission 02!
The rare interview about the game we are trying to make, courtesy of Fergus and Multiplier.
New Multiplier out this week! It features a chat with one of the devs behind @samuni.bsky.social about the intriguing influences behind the Sydney-set survival horror game www.multiplier.au/would-you-ev...
The S3PF Command is filled with unique characters all going about their work. Between missions Klo will be able to discuss the ongoing VRmin threat to the city with the other officers as well as learning more about their personal lives.
Took another run at the lighting and I think we might have finally nailed the style we were always aiming for. Here's a little bit of combat in the Goliath Basements to show off how it looks in motion.
Starting to blockout the cutscene that introduces Amorpheus and the Dream Eaters plotting against the city. Super rough right now, but I'm still liking the overall vibe.
We've been working on new cutscenes this year and it made us take another run at the lighting in the rest of the project. This feels like a pretty major overhaul for the look, but I think it really helps the style of the world stand out.
The S3PF Command or Shadow Moses Nuclear Disposal Facility? We just spent the last week doing a big lighting overhaul on some of the environments to try and capture the original inspirations a bit better. Starting to feel pretty good about how this recalibration of the lighting style is going.
What if we made a gross organic gun as a late game weapon?
Sellers of contraband materials and rogue hackers make their home in the infamous Broadcast Bazaar, a black market hidden away in the Industrial Sectors of Sydney3.
Genuinely so cool to see Klo drawn by Mimi. Love the moodier vibe to the updated version.
felt like redrawing this @samuni.bsky.social
The fight against Corpse Processor in the demo has three distinct phases showing off all his tricks. Don't be fooled by his weakened stance in the last phase, that is when his most dangerous abilities come out.
If you don't take out VRmin efficiently, situations can easily spiral out of control. Klo has the training to survive difficult scenarios like that, but you will need to make use of all her skills.
Just in case you were wondering what Sydney3 landmark would be the setting for Mission 02
The prowler is fast and hits hard enough to break Unicorn's guard, but quickly removing a limb will make it relatively harmless.
Happy Resident Evil Requiem Weekend to all who celebrate.
The TUSK Motor Club have a deep obsession with anything that spews smoke and races across the old roads on rubber.
All police operations throughout Sydney3 are coordinated and processed at the S3PF Command by the countless administrative officers and analytical departments.
Even though the game is still in the early stages of development, we wanted to explore how flexible Klo's design is by making a whole bunch of looks for her. We just love bonus costumes that much.
The Crowd Suppression Rifle is best used with short, controlled bursts to quickly stop rapidly approaching hordes of VRmin that might overwhelm you with slower firing weapons.
What could be more Sydney3 than a militarised police force, bin chickens and bin-lid stand?
Fight your way through the Goliath Offices demo and not only will you face off against Corpse Processor (the first Dream Eater boss), but you will also be treated to a whole bunch of voiced cutscenes that the team have been eager to show off.
A few years back, our friends at newhaven made an original song for us. Here are some stills from the anime-style OP we put together to reveal the track. Check it out on YT > youtu.be/s9ZNurR6Hz8