#TheEpicOfGilgamesh is full of dreams, but dreams aren't really dreams. They're omens that leave marks long after waking. Today I'm thinking about how these dreams work for our #TRPG using the #Pf2e ruleset. #ScreenshotSaturday #IndieDev #GameDev
SarahSage
@sarahsage7.bsky.social
Indie game dev (Godot) Storyteller Strategist Myths, monsters & martial arts <3 Little games & experiments live here👉 sage7.itch.io 🎮 Currently brewing with @mo-seven.bsky.social A turn-based tactical RPG set in ancient mesopotamia, based on PF2e ruleset
There's no avoiding the labyrinth. Somewhere, the beast of entrails is waiting... Quick ink sketch & trailer for level 3 of our #trpg game. My lucky players! The last paper #ttrpg playtest for our #indiegame based on #pf2e rules & the #EpicofGilgamesh #indiedev #gamedev #screenshotsaturday
Sketching a loot item for our TRPG using the #pf2e ruleset Bowl of Omens. Item 4 (Rare) 20gp. Activate - one action: Next saving throw roll twice, take better result. Inspired by an ancient Mesopotamian form of divination. #gamedev #indiegame #indiedev #trpg #MesopotamianMythology #Art
Hey gamers, did you know that game developers share updates about their upcoming games on Saturdays using the hashtag #ScreenshotSaturday‽ Check out the Screenshot Saturday feed for the inside scoop on new indie games!
Level sketch for our #EpicOfGilgamesh based #turn-based #RPG It came out darker than planned! Turned it into a little trailer for our tabletop players. Two paths. Somewhere to rest. If you don't mind camping in the eye of the beast. #indiedev #gamedev #ScreenshotSaturday
Major action bar overhaul in our #godotengine tRPG! #indiedev #gamedev Inspired by the cleanest, most straightforward tactical RPG UIs. Actions dynamically filter and categorise, with action pips and contextual input by default. Aiming to avoid annoying popups, clunky resizing, and hidden options.
What's more frightening than the beast? The Epic builds Humbaba's terror across three tablets before you ever see him. In our game, the buildup is clue-finding, mysterious encounters, and the slow realization of what's waiting. #indiegame #indiedev #turnbasedRPG #gilgamesh #ScreenshotSaturday
Ancient Babylonians saw the world as a disc surrounded by salt sea, with freshwater oceans pressing down from above and rising from below. Sketch based on the Imago Mundi, for our #Mesopotamian #turnbasedRPG. This is the world our adventurers will cross. #indiedev #ScreenshotSaturday
Night 1 of playtesting our #turnbased #RPG mythic video game via a paper prototype first. Players had trust issues within 20min 😂. Little do they know the horrors their choice of companions just set in motion... Shoutout to PathBuilder for character creation tools! To be continued! #indiedev #Pf2e
A tabletop prototype for our turn based tactical RPG #indiegame based on the Epic of Gilgamesh. We're coding the game version, but before the clay sets, we're testing it as TTRPG first. Fun on paper = (more likely to be) fun on Steam!? #ScreenshotSaturday
I absolutely cannot wait to play this game! Wishlisted!
Excited to share that Dreams on a Pillow now has 1000 wishlists on Steam It doesnt seem like a big number, but it means that 1000 of you want to learn and follow the story of Khadra, that touches all of us Support launchgood.com/1948 Wishlists store.steampowered.com/app/4438850/Dreams_on_a_Pillow/
Even on higher levels, one of the most satisfying situations, I've found, is where you can fire off a big aoe Heal hitting both a bunch of friends and a bunch of undead at the same time, such as in this Four-Leaf Clover battle, where an enemy ghost-ship pirate attempts to board your vessel!
Added cover per cell in our #godotengine RPG! Calculated using cell corners from A to B via Bresenham for overall cover. Cover is contextual - as per #pf2e rules, here larger creatures provide standard (shown in blue) instead of lesser (green) cover. #gamedev #indiedev
Started ranged attack implementation for our turn-based tactical #godotengine RPG! The unit in this clip fires "arrows" at both of its enemies. Animations are synced with the projectile movement/arrival. #gamedev #indiedev
Testing out level creation (using #godotengine editor) & automatic setting of allowed traversal types of cells (e.g. flying, climbing, walking) for pathfinding. Here we built Bob a little house, he climbs up, strides upstairs to the top floor, then goes back down the stairs. #gamedev #indiedev
Designing our narrative for our tactical RPG inspired by a 4000 year old story- the epic of Gilgamesh It's got everything you need for a fantasy game - A quest for immortality, bargains with gods, omens, companions, scorpion people, and even a divine innkeeper!😆 Love this translation too #IndieDev
#OnThisDay, 5 Oct 1789, thousands of women instigate and lead the March on Versailles. They - along with revolutionaries who join them - besiege the Palace to demand cheap bread. #WomenInHistory #OTD #History #WomensHistory #FrenchHistory #RevolutionaryWomen 🗃️ 1/2
I signed Little Rocket Lab back in November 2022! Finally coming in 5 days, unbelievably excited to get it out there. Such a long time coming, and it's *genuinely* one of the best games I've ever played store.steampowered.com/app/2451100/...
In ancient #Mesopotamia, the elements bear witness to your deeds. Enrage a living whirlwind and it howls with a thousand voices, hurling torrents of wind against you. Have the fortitude to resist or be cast prone? 👇 Air elemental sketch for our #TRPG using the #PF2e ruleset #GameDev #IndieDev
Reach-based attacks/reactive strikes using #pf2e rules for our #godotengine RPG! Here, the tiny unit (range 0) does reactive strike when enemy leaves their shared cell. A large unit (range 10 feet / 2 cells) strikes a unit 2 cells away & reactive strike when enemy out of reach. #gamedev #indiedev
I left little critiques on lots of game trailers so here's a thread with the most common issues (and additional reading) 🧵 1. Don't put logos at the start. It's just dead air that could be gameplay, which is 100000000X more interesting. www.derek-lieu.com/blog/2021/3/...
Where to Put Logos in a Game Trailer — Derek Lieu Creative - Game Trailer Editor
This post finds the balance and some of the best practices for how to cut a logo into a game trailer. A well placed logo is one important part of building brand recognition, but if it’s too indulgent ...
derek-lieu.com
I'm 4 followers away from 9000, let's try something new. Reply with your trailer and I'll reply with 1 thing I think could be fixed or improved. (if this gets lots of attention I reserve the right to stop at any time 😅)
Working on optimising A* pathfinding code for very large grids (100x25x100 = 250000 cells) in #godotengine. Each turn we create a small clone of the pathfinding grid that stretches around the current unit to their max speed. #gamedev #indiedev
Games night!! AND game dev research for our mythological, turn-based tactical RPG running on rules from #Pf2e. ⭐ Look at how beautiful the #Pathfinder Player Core is! Should really be behind glass at the Tate... #indiedev #TRPG #turn-based-games
Hi #screenshotsaturday! Implemented movement costs for our pathfinding logic in our 3D tactical RPG made with #godotengine! Includes #pf2e style 5-10-5-10 diagonal calculation. #gamedev #indiedev
Your warrior thrashes through the drowned halls of Irkalla. Water rises. The serpent-dragon queen crashes close behind He scrambles into a narrow crevasse...the rocks close in, keeping the beast out A cage of safety For now 👉🏽 Imagining our pathfinding as a micro-scene... #indiedev #gamedev #godot
Pathfinding in our 3D tactical RPG made in #godotengine now adjusts graph for unit size. Unit of size 2x2 here can traverse the swimming cells (yellow spheres) because there is 2x2 space, but cannot traverse the climbing cells (prisms) because they are only 1 cell wide. #gamedev #indiedev
Here's the second streaming overlay design for @nefraillustrations.bsky.social ! 🪿🌱 [2/2] It was such a joy to work on them, and I can't wait to see both of them animated and in their final form! ✨️ #digitalartwork #digitalartist #digitalpainting #goose #landscapeart #environmentalart #illustration
After making two little 2d turn-based rpgs in game jams it's time to get started on a 3d tactical rpg project in #godotengine with my little team. To start with, grid generation and grid coords with a controllable camera for testing. #gamedev #gaming
Nate here, fighting back tears as I type. @rasheedabueideh.bsky.social is a Palestinian game developer from the city of Nablus– the same birthplace as my father-in-law. Baba hates it when I say father-in-law. I use the term only so you know he’s my wife’s biological father, not mine. 1/x