scarlet.engineering

@scarlet.engineering

Game dev. making those "one more turn" games https://scarlet.engineering

Godot went through the exact “sponsor is bad, so money is bad” discourse a few months ago, and… nothing of note changed — other than more people were paid to fix your bug reports and improve the engine for everyone. This page was created, too:

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Blender@blender.org · 4mo ago

Welcome Anthropic as a Corporate Patron sponsor of the Blender Foundation’s Development Fund! This support will be dedicated towards general Blender core development. More details at www.blender.org/press/anthro... #b3d #DevFund

Against the Storm has been one of the most inspiring things I've come across in recent years. (The other one is the Steam Deck.) I used to think there were very few resources out there for this kind of management and strategy sim...

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A #gamedev trick that once you see it. you see it everywhere: Hysteresis Whenever you need to convert analog into binary by introducing a certain threshold, it's a good idea to add a bit of hysteresis around that threshold en.wikipedia.org/wiki/Hystere...

Hysteresis - Wikipedia

Hysteresis is the dependence of the state of a system on its history. For example, a magnet may have more than one possible magnetic moment in a given magnetic field, depending on how the field…

en.wikipedia.org

> I’ve decided to base this first entry on the localization of Ys 1 because, amazingly enough, it actually received three fully distinct official English translations between 1989 and 19901, all by different companies working independently lizbushouse.com/localization... #gamedev

Localization Lore: Ys I (~1989-1990) - Elizabeth Bushouse

Welcome to a new series of mine focused on the history of video game localization! In my time studying Japanese-to-English game translations, it became

lizbushouse.com

We would love to welcome @mikeklubnika.bsky.social, developer of Buckshot Roulette and s.p.l.i.t, as a new development fund member, joining as a Corporate Platinum sponsor 💙 This is a major contribution and it helps us to continue developing the Godot Engine for everyone. Thank you!

Mike Klubnika's logo on the left a red heart in the middle and Godot's logo on the right