I'm trying to get back into the swing of daily uploads, showing off content for the updated demo. Here's a short showing off some of the 3D enemy previews I made for the intel / briefing screen. #indiegame #roguelike #pixelartㅤㅤㅤ
Keenan (SCAVENGER ZERO Dev)
@scavengerzero.bsky.social
Solo dev making SCAVENGER ZERO; a mech-building 2D Action Roguelike. A (very outdated) demo is available on Steam. 🛑 NO AI!! STEAM: https://store.steampowered.com/app/3168670/SCAVENGER_ZERO/
I forgot to prepare a post today so enjoy this screenshot of my... beautiful? rig I've been using to test individual part painting #indiegame #mecha #roguelike
I'm adding the ability for the player to upgrade the company building. Here's the lowest level, shitty version of the Employee Break Room. The vending machine is busted, the walls are unfinished... It kind of sucks... #indiegame #roguelike #pixelart
Requested feature / UI improvement for 0.7.0; hovering your mouse over an item in the workbench menu now displays a tooltip with what it does. Going to be working on further UI improvements today & tomorrow to streamline the game a bit. #gamedev #indiedev #mecha #roguelike
Expanding the customization system! I've added the ability to have separate color schemes for arm units and weapons. I'll be reworking the painting menu over the next few days to fix bugs and make it more responsive. #mecha #pixelart #roguelike #gamedev
I'm getting a LOT done on the updated demo now, but in the process I've put off marketing... I'm going to make a dev log in August to recap what I've done since NextFest, and what remains to be done / my plans for September and October. #indiegame #mecha #pixelart
Adding some things to flesh out NPC pilots: - Sparing pilots in combat: NPCs will attempt to eject at low HP if you let them - Recruiting mercs is being added. Player will be able to assemble a roster and deploy them on missions #mecha #screenshotsaturday #indiegame
I am very tired, for some reason I can't sleep recently. I've spent my time working on The Arena instead. Fights work, and the selection menu for entering fights is just about done as well. Still gotta polish. #mecha #indiegame #roguelike
More progress! - 6 New Sets finished for 0.7.0 (30 Parts) - Made a couple new music tracks yesterday - Finishing implementation of new weapons (Dual SMGs, Grenade Launcher, Plasma Shotgun, etc) #mecha #indiegame #pixelart
Finishing a few more sets for 0.7.0 today. We're up to about 196 unique parts in the game now. This display helps me keep track of what sets are done, although a few finished sets are missing from here. I'll make a complete image soon. #mecha #indiegame #pixelart
DISASTER: A transformer blew and my surge protectors didn't work, causing damage to my PC. I've repaired it enough that I can boot into Windows again, still gotta assess how much damage this did. Project files are intact but this is still a pretty bad setback. #indiegame #gamedev #mecha
It's supposed to be my day off, but I've done a bit of work anyway on a requested feature: ARENA MODE! It's one of my favorite parts of the Armored Core games. The player will be able to battle their way up the Freelancing Administration's ranks. #mecha #indiegame #pixelart
Starting to work on new mech parts for version 0.7.0, also updating some weapon sprites #mecha #roguelike #indiegame #pixelart
Listening to more feedback, this is a big change: Instead of one shared bar for weapons, the player's primary weapons have individual energy reserves now. It's closer to a regular ammo system, but still respecting the original design #mecha #indiegame #roguelike #pixelart
Some testing for attack telegraphs being added in 0.7.0 alternatively: ragebaiting the laser cannon loaders #indiegame #roguelike #mecha #gamedev
Part 1 in a series of shorts I'll be making addressing Steam Next Fest feedback for SCAVENGER ZERO. I've improved the snow planet a little. ☃ Still trying to get back into the swing of posting on socials so uhhhhh buzzword 2D Roguelike buzzword Mech Building buzzword
My game is now less than 50 wishlists away from finally passing the 1,000 mark. Some quick NextFest demo stats: 🤖238,830 AUTOMATONS KILLED ✈️442 PILOTS KILLED 💰1.17 MILLION IN MISSION PROFITS #roguelike #mecha #pixelart
Wishlist goal for NextFest is at 920 / 1,000 now. I've been recording a lot of the feedback I've seen and am working on the full game with it in mind. Once NextFest is over I'll begin sharing some content from Weeks 3 and 4 of the game. #indiedev #indiegame #gamedev
860 / 1,000 wishlists from the NextFest demo so far. Demo is still up and will remain up after the event #mecha #roguelike #indiegame
Passed 700, now at 826 wishlists. Thanks to everyone who has played so far! I've been paying attention to feedback, I'll be addressing some issues. Visibility is an uphill battle, I wonder if we'll pass the 1,000 mark by the end of NextFest? #gamedev #SteamNextFest #indiegame
In case you haven't heard; the NextFest demo for SCAVENGER ZERO is out. Made by a solo dev with no AI. If you're a fan of 2D roguelikes, mech building, or tax evasion, please help spread the word about the game! #pixelart #indiegame #wishlistwednesday
We've just passed 600 wishlists on Steam. Thanks to everyone who has played the demo so far. #indiegame #mecha #roguelike
Made a quick hotfix to address some issues causing faction reputation to not reset when beating the demo & starting a new run. Thank you to everyone who has played the demo so far, I'll be monitoring feedback closely. #SteamNextFest #indiegame #roguelike
Thank you for your patience. Version 0.6.1 of the SCAVENGER ZERO Demo for #SteamNextFest has been released. It features a lot of fixes and improvements thanks to feedback from the initial release of the demo. Still not perfect, but way better! #gamedev #indiedev #pixelart
The first version of the SCAVENGER ZERO Demo has been released. I've identified some issues with it (mainly, issues with UI on 21:9 monitors). I'll be doing additional polish / bugfixing leading up to NextFest. #gamedev #indiedev #mecha #roguelike
SCAVENGER ZERO demo will be released tomorrow, with additional polish leading up to NextFest on the 15th. I've mentioned before that I struggle with marketing; this demo will act as a kind of last-ditch effort to find an audience for the game. #wishlistwednesday #gamedev #indiedev #mecha
This is a very long video going over some of the stuff that will be in the demo in June. Also, sorry for the quality, I accidentally used a lower bitrate setting than intended! I'll try to fix that for future uploads. www.youtube.com/watch?v=82cq... #indiegame #gamedev #mecha #wishlistwednesday
SCAVENGER ZERO Demo Overview
YouTube video by SCAVENGER ZERO
youtube.com
Demo is being reviewed now. Against all odds, I finished it. The crunch has made me re-evaluate things a bit though. Admittedly, my health isn't in the best place. Regardless, I'm hopeful that Steam NextFest could provide the wishlists the game needs. #indiegame #gamedev #mecha
Sorry for the silence, development is a bit intense right now. I've created a new devlog looking at the pretty severe crunch, the demo, gambling your way out of debt, and more. store.steampowered.com/news/app/3168670/view/659357611098899150 #screenshotsaturday #indiegame #gamedev #mecha
SCAVENGER ZERO - May 2026 Development Update - Steam News
A recap of recent progress on SCAVENGER ZERO.
store.steampowered.com