Just did a release for the Mesh2Motion app. Open source alternative to Mixamo 🎉 #gamedev #blender - New Horse Rig + 13 animations - Offline Desktop Application - 40+ Human Animations added Check out the full release 12 notes with all changes: mesh2motion.org/news Try it out: app.mesh2motion.org
Scott Petrovic
@scottpetrovic.bsky.social
UI Design & Development, aspiring 3d web developer
Update 7 Released for Mesh2Motion! 🎉 ✨ 20+ new animations available ✨ Root motion support for animations ✨ New head/body separation option for human ✨ Mirror animations options Release notes: mesh2motion.org/news Try it out: app.mesh2motion.org Would love feedback
Just coded up mirroring animations. Good for one-sided actions like punching. Will be in the next release of Mesh2Motion. #gamedev #threejs #animation3d #Godot hasn't added this yet. Maybe will be useful. tinyurl.com/yd544jby
Starting to code head correction controls for Mesh2Motion. This will help with models that have large head areas that get pulled by the shoulders and arms. A few people asked about how to easily improve this situation. #gamedev #threejs #opensource #characterart
Update 6 Released for Mesh2Motion! 🎉 ✨ Explore page to view all animations ✨ Added a few animations for bird and fox ✨ Better control rigs for animators Full release notes: mesh2motion.org/news Try it out: app.mesh2motion.org Would love feedback
Update 5 released for Mesh2Motion! 🐉 New Dragon rig with starter animations ✨ UX improvements & fixes ✨ Fixed GLTF imports + new DAE format support (ZIP bundling required) Release notes: mesh2motion.org/news Try it: app.mesh2motion.org Would love your feedback!
Update 4 is live! 🎉 ✨ Animation video previews ✨ Dark & light theme toggle ✨ Better navigation ✨ Animation player Full release notes: mesh2motion.org/news Try it out: app.mesh2motion.org Would love your feedback — what should I improve or add next?
Major Mesh2Motion update dropping soon! 🔥 New features include: - Dark/light theme toggle - Video previews - Animation player - Mini 3D view helper - Better navigation Can't wait to share what I've been building → release coming soon
Live preview of bone weight display and better blending weight algorithm. Part of "Update 2" just released for Mesh2Motion. Everything is #OpenSource of course. mesh2motion.org/news #threejs #gamedev
Just pushed out "Update 1" for Mesh2Motion. This adds a new bird type for rigging as well as other UX and performance improvements. See the full release notes here #threejs #gamedev mesh2motion.org/news
Spent a bit of time on performance to make the skinning process faster. The human rigs skin pretty much instant on the sample now. I will release an "Update 1" for the app soon with this change along with other improvements. mesh2motion.org #gamedev
If anyone in the universe is out there that uses things like mixamo, I would love some feedback on this new open source project I have been working on built with #threejs mesh2motion.org
I built a small HTML5 device test for Godot 4. This helps see how many features your game/project can handle on the web. scottpetrovic.itch.io/godot-device...
Godot 4 Device Performance Test by scottyp123
Turn on and off features to see how they impact your device's performance
scottpetrovic.itch.io
Load a 3d model, position your skeleton, and then apply and export animations. This is a sample of what I have so far. Built with #threejs