Unsurprisingly, Unreal Engine's Global Illumination has ruined yet another remake's (Halo's) performance. Can we agree to go back to baked lighting? #gamedev #indiedev #unrealengine
Scrimbly Games
@scrimblygames.bsky.social
Scrimbly Games is a two person development team working on retro video games in Godot.
Increasingly, I think physical install discs solves most of gaming's issues. I've been making my own though GOG recently. Wish some company would start the trend back up on blurays. Like a storefront that lets you buy official licences and ships a physical disc to you.
Normally I'm not that sentimental about this sort of stuff, but Oliver Tree's death has bummed me out. His music was moving and he will be missed.
Hot take: Ocarina of Time doesn't need a remake, and this is a waste of dev time. Unless they go full Final Fantasy 7 style reimagining, I dont see the point.
Multipal V.2.1 is now live! (Devlog and downloads here!) Extra goodie included! 👼👼 pandesoft.itch.io/multipal-dem... #gamedev #plural #indiegame #godotengine #didsky #multipaldevlog
Next update is almost finished cooking! Just a few more adjustments! (If anyone has any hairstyles or eyes/mouth designs--Let us know!) Sort of an unspoken rule but we always like to dedicate cosmetics to donators especially as a thank you! 👼👼 #Multipaldevlog #gamedev #godotengine #plural
Ugh, Nintendo has announced a $50 price increase on the Switch 2. Already can't afford one. Guess I'll just have to sit this gen out.
Do games written in assembly have lower latency? Playing some SNES on real hardware and a CRT. While I know CRT's reduce latency, this beats modern games on a CRT in terms of latency as well. Games are like multitudes easier too when they are this responsive.
Had that dream again where I've not been attending a math class all semester. Woke up in a cold sweat thinking I've failed. Have not been a college student in like 5 years.