Second Slip
@secondslipgames.bsky.social
Indie gamedev studio working on 3 Wickets In Hand, a cricket card-and-dice duel game inspired by 150 years of test cricket and pokemon
I got made redundant from my day job. ergh. I guess more #gamedev will be happening while I look for work.
v0.1 demo is out now! free! all the way live! go play! solo! or local 2 player! physics! stats! 🏏🙌🎶🎉 secondslip.itch.io/3-wickets-in... #gamedev #cricket #dicegame
3 Wickets In Hand by secondslip
A cricket-themed dice and card duel game for 1 or 2 players!
secondslip.itch.io
🏏 the 3 Wickets In Hand alpha playtest is under way!! currently it's 2 player, windows only. more platforms soon, join the list for first notifications!! AI opponents, 3D grounds, on the way 🏏 join now!! forms.gle/fEEKhDwWvEbt... #gamedev #dice #pokemontcg #gamedesign #cricket #boardgames
a #gamedev story i awake from a feverish dream with a new idea about how to fix the compiled build and get it running for the first time, it's finally out to alpha testers. they're already gleefully finding critical, glaring bugs that I had no clue about... thx for that...
Officially the first registered century in 3 Wickets In Hand history!! Appropriate that it was hit by the Working Class Hero. 107 off 41, not bad! And the Hornets got home by a long way! #gamedev #cricket #godot #buzzinhornets if you can't pick it up I'm so hyped how well this proto is going 😍
Well I just finished playing through my first proper end to end game with the new shiny state machine. It's quite buggy still but it's another of those moments that makes the #gamedev toil worthwhile. Now onto individual card effects... and a million bugfixes and visual updates. then 3d 😵🎉🐱🐉
New hand animations, I dig it! Still working on that dice select UI though. It's being an arse, and there is a lot of work left to go there. But glad to make progress in any case. I'm learning that's all #gamedev really is- an hour of ideas, and then a year of incremental gains 😅
well the consistent time on #gamedev is paying off, you can now move through a huge part of the state machine, there are win conditions, still a huge amount to go, mad bugs lol but I feel really satisfied rn. i missed #screenshotsaturday so here it is yo!!
No #gamedev update today but thought I'd share my github contributions chart lol. This gives me satisfaction, even though it's only representative of a couple of weeks of work. No design work is on here, that's what I was hammering away at earlier in the year.
Next up, scoring! Once the dice settle we go to the bat/bowl/score phase. Just did basic animations for confirming individual roll scores for now. The run total at bottom left also increments but I need to implement the skill re-rolls next, they will impact this. #gamedev #gamedesign #juice #godot
I think this is a powerful statement. It's not just AI helping with code or assets. The empowerment you have now as a #solodev is the real unlock for me. As a designer I have agency to bring my concepts to life - and the fact I can get it to 90% with AI code tools & open source engine.. thread/
Solo devs now have more reach than 10-person startups from 2010. Tooling simplified, distribution multiplied, coordination overhead vanished. Limiting factor is taste, not resources.
UI framework is coming along! scoreboard is framed up, deck and discard zones, cards alternating colourway depending on which team they're on.. only to-do left is the hand of cards for each player. Then we can move on to the CSV card data handler! thread... #gamedev #gamedesign #godot
Card layout finished- GREAT SUCCESS. Knowing how a box model works helped a lot with this layout. And tell you what, Godot works a lot better than CSS does here 😅 #gamedev #gamedesign
No gif today, just a quick snapshot of progress on the card layout. Going well with this but need an early night 😴💤✨ been a full on week and continuing tomorrow. enjoying making incremental progress on the game, impatient for it to be done!! it's just one literal brick at a time. #gamedev
this die needs to respawn 👀 only 1 of 3 were successful roles there, this is fast turning into a feature rather than a bug lol. I suppose you have cocked dice IRL.. ? 😅 #gamedev #gamedesign
the d8 is in play ✨ could keep adjusting sprites to get them perfect but this is fine for 1st iteration. next up- dynamics, dice settling check and outputs! every step forward with this feels great, ngl. feels significant. finally got some github cubes in my graph lol #gamedev #gamedesign
My giddy aunt, I exclaimed!! loudly! when this worked properly. These are only the D6s but they are coloured and labelled correctly! I'm gonna tweak the dickens out of the colours, typography, rotations etc to make things legible & include low vision folks. but OH MY GOD IT WORKS #gamedev