seloc0des

@selodev.com

Software Engineer Indie Game Developer From Embers Out NOW on Steam 🔥🔥🔥 DelveWright drops Oct 1, 2026 on Steam

I made another quick video just showing how the dodge system works in DelveWright. This is pre-release footage, I am still fine-tuning and play-testing as I go. I will definitely need a few playtesters. Anyways, I hope you've had a wonderful day and thanks for your support. #gamedev #indiegames

I am REALLY excited for everyone to play my game, DelveWright. It releases on Steam on November 3rd. I would LOVE your support in spreading the word! Here is another quick little video on some combat. #gamedev #godot

There WAS no Linux Driver from El Gato.. so I recovered the protocol from Elgato's Windows driver (which ships with debug symbols), the macOS libUB530.dylib, the device's own MCU firmware, and USB captures of the vendor software, Compiled then verified on real hardware. github.com/seloc0des/HD...

GitHub - seloc0des/HD60S-Linux-Driver: The HD60s Linux driver you've always wanted!

The HD60s Linux driver you've always wanted! Contribute to seloc0des/HD60S-Linux-Driver development by creating an account on GitHub.

github.com

I am waiting on Steam, It looks like I will be publishing my second game this year. I also built re-usable systems to save myself time in the future. I am able to build the games I want to build and get right to the good stuff. I have all of these systems available on my website. #gamedev #godot

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I made a post on Facebook today that got automatically pushed to Threads. I forgot I had that set.. any ways.. it gained some traction and some more wish-lists and purchases came in and I am truly thankful. My first published game on Steam now has over 100 sales. #gamedev #thankful

Any tips on getting reviews on assets that are downloaded/purchased on Itch? Decent views, download numbers and some sales but no feedback. Everything is 50%, just rolled out a pretty extensive update to each but I am trying to learn more so I can provide great systems. #godot #godotengine #gamedev

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I have been putting in a lot of work on my projects and work this past week so I took a break for the weekend. I hope everyone had a wonderful weekend and is ready to tackle the week. You are loved and appreciated. Keep killing it! #godot #gamedev #mentalhealth

Hello my friends! I had to take a day off from coding to do some pixel-art.. which I am terrible at.. I hate doing it.. But I definitely want to finish GC before the summer ends, so I take a month at least, of play testing with friends to fine-tune and bug find. What that said..... #godot #gamedev