NeurFrame: Learning Continuous Frame Fields for Structured Mesh Generation Xiaoyang Yu, Canjia Huang, Zhonggui Chen, Juan Cao arxiv.org/abs/2603.12820
Vlad Erium 🇯🇵
@shamanix.bsky.social
RealityCapture/Photogrammetry expert, C++/GLSL, TD @ CyberAgent Inc., Tokyo. All opinions are my own. Eng・日本語・Rus. Also @shamanix@mastodon.gamedev.place
Extrinsic Vector Field Processing Hongyi Liu, Oded Stein, Amir Vaxman, Mirela Ben-Chen, Misha Kazhdan arxiv.org/abs/2601.10621
PFF-Net: Patch Feature Fitting for Point Cloud Normal Estimation Qing Li, Huifang Feng, Kanle Shi, Yue Gao, Yi Fang, Yu-Shen Liu, Zhizhong Han arxiv.org/abs/2511.21365
E-M3RF: An Equivariant Multimodal 3D Re-assembly Framework Adeela Islam, Stefano Fiorini, Manuel Lecha, Theodore Tsesmelis, Stuart James, Pietro Morerio, Alessio Del Bue arxiv.org/abs/2511.21422
Resolution Where It Counts: Hash-based GPU-Accelerated 3D Reconstruction via Variance-Adaptive Voxel Grids Lorenzo De Rebotti, Emanuele Giacomini, Giorgio Grisetti, Luca Di Giammarino Project: rvp-group.github.io/mrhash/ Paper: arxiv.org/abs/2511.21459 Code (soon?): github.com/rvp-group/mr...
Clair Obscur: an Illumination-Aware Method for Real-World Image Vectorization Xingyue Lin, Shuai Peng, Xiangyu Xie, Jianhua Zhu, Yuxuan Zhou, Liangcai Gao arxiv.org/abs/2511.20034
A cool collection of monitor and sensor filter subpixel patterns geometrian.com/resources/su...
Subpixel Zoo: A Catalog of Subpixel Geometry
Display devices show color by illuminating small flat-color 'subpixels'—typically red, green, blue. They can be arranged in many ways. This page intends to be an exhaustive gallery of all subpixel…
geometrian.com
Funding: if your mid/large business uses Dear ImGui - and maybe you are approaching end of year budget/planning etc. - please consider reaching out (PM/email) so I can help you help Dear ImGui !
Three-dimensional narrow volume reconstruction method with unconditional stability based on a phase-field Lagrange multiplier approach Renjun Gao, Xiangjie Kong, Dongting Cai, Boyi Fu, Junxiang Yang Paper: github.com/cfdyang521/C... Code: arxiv.org/abs/2511.00508
Event-based HDR Structured Light Jiacheng Fu, Yue Li, Xin Dong, Wenming Weng, Yueyi Zhang, Zhiwei Xiong Paper: openreview.net/pdf/50c4b86f...
Hyperspectral Reconstruction using Discrete LED-Structured Illumination John C. Howell, Pieter H. Neethling, Tjaart P. J. Kruger arxiv.org/abs/2510.23839
Leveraging AV1 motion vectors for Fast and Dense Feature Matching Julien Zouein, Hossein Javidnia, François Pitié, Anil Kokaram arxiv.org/abs/2510.17434
AV1 Motion Vector Fidelity and Application for Efficient Optical Flow Julien Zouein, Vibhoothi Vibhoothi, Anil Kokaram arxiv.org/abs/2510.17427
A Generalizable Light Transport 3D Embedding for Global Illumination Bing Xu, Mukund Varma T, Cheng Wang, Tzumao Li, Lifan Wu, Bartlomiej Wronski, Ravi Ramamoorthi, Marco Salvi (NVIDIA) arxiv.org/abs/2510.18189
Adaptive Frameless Rendering Abhinav Dayal, Cliff Woolley, Benjamin Watson, David Luebke arxiv.org/abs/2510.15876
Adaptive Frameless Rendering
We propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigid sampling patterns o...
arxiv.org
A GPU-Accelerated Matrix-Free FAS Multigrid Solver for Navier-Stokes Equations with Memory-Efficient Implementations arxiv.org/abs/2510.11152
A GPU-Accelerated Matrix-Free FAS Multigrid Solver for Navier-Stokes Equations with Memory-Efficient Implementations
We develop a matrix-free Full Approximation Storage (FAS) multigrid solver based on staggered finite differences and implemented on GPU in MATLAB. To enhance performance, intermediate variables are re...
arxiv.org
Towards Fast and Scalable Normal Integration using Continuous Components Francesco Milano, Jen Jen Chung, Lionel Ott, Roland Siegwart arxiv.org/abs/2510.11508
BurstDeflicker: A Benchmark Dataset for Flicker Removal in Dynamic Scenes Lishen Qu, Zhihao Liu, Shihao Zhou, Yaqi Luo, Jie Liang, Hui Zeng, Lei Zhang, Jufeng Yang Paper: arxiv.org/abs/2510.09996 Code (Apache 2.0): github.com/qulishen/Bur...
Variable-Rate Texture Compression: Real-Time Rendering with JPEG Elias Kristmann, Markus Schütz, Michael Wimmer Paper: arxiv.org/abs/2510.08166 Code (BSD, CC, etc): github.com/elias1518693...
Temporally Smooth Mesh Extraction for Procedural Scenes with Long-Range Camera Trajectories using Spacetime Octrees Zeyu Ma, Adam Finkelstein, Jia Deng Paper: arxiv.org/abs/2509.13306 Code (BSD, soon): github.com/princeton-vl... Video: www.youtube.com/watch?v=ziOa...
Automated design of compound lenses with discrete-continuous optimization Arjun Teh, Delio Vicini, Bernd Bickel, Ioannis Gkioulekas, Matthew O'Toole Paper: arxiv.org/abs/2509.23572 Project: imaging.cs.cmu.edu/automated_le... Code?
LidarScout: Direct Out-of-Core Rendering of Massive Point Clouds Philipp Erler, Lukas Herzberger, Michael Wimmer, Markus Schütz Paper: arxiv.org/abs/2509.20198 Code (MIT): github.com/cg-tuwien/li...
GPUPad (unofficial Windows build) with Video, JPEG2000, JPEG2000 HTJ2K, JPEG XL, HEIC, Camera Raws, DNG support ... www.patreon.com/posts/gpupad...
GPUPad (unofficial build) with Video, JPEG2000, JPEG2000 HTJ2K, JPEG XL, HEIC, Camera Raws, DNG support ... | Mad Processor
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Hyperspectral Polarimetric BRDFs of Real-world Materials Yunseong Moon, Ryota Maeda, Suhyun Shin, Inseung Hwang, Youngchan Kim, Min H. Kim, Seung-Hwan Baek arxiv.org/abs/2509.13779
Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering Zhongtian Zheng, Tao Huang, Haozhe Su, Xueqi Ma, Yuefan Shen, Tongtong Wang, Yin Yang, Xifeng Gao, Zherong Pan, Kui Wu (LIGHTSPEED, China; University of Utah, USA) arxiv.org/abs/2505.18805