Scoops
@sharkscoops.bsky.social
Game Dev, She/Her 🏳️⚧️ Dev of Hadostruct, a submarine sim and exploration game.
Now with more fish! 🐟 This week's work has been more pathfinding prototyping, as well as setting up context steering and learning behavior trees more in depth. It's awesome when you start to see NPCs move around and act in the world you've been working on. #screenshotsaturday #indiedev #gamedev
Fish! It's really terrifying at the moment with how fast it moves, and its bite has way too much knockback force. But it's very exciting to see all of the systems work come together!!! Also it's very fun to play as a fish. 🐟 #screenshotsaturday #indiedev #gamedev
Freaky friday on a #screenshotsaturday?!? Just finished a big refactor that unifies all 'Actors' in the game so players and NPCs function in the same way. Best way to test that is a gun that swaps bodies, of course! Works in multiplayer and on Player <-> NPC #indiedev #gamedev
Updates on our path finding prototyping 🎉 We slapped a human model on our roomba and added some smart pathing to press buttons in order to open doors between it and its objective. Now we're starting to get a good idea of how NPCs will move around in our game! #screenshotsaturday #indiedev #gamedev
Make sure to clean up after yourself!!! 🧹 With all the systems work I've been doing, the welder took only a couple of hours today to get the model, animation, and logic made and working in game. #screenshotsaturday #gamedev #indiedev
Finally starting to look into path finding! We're only just getting started with the foundation, but in the meantime you can watch as I get chased down by this roomba while testing out this week's work. #screenshotsaturday #indiedev #gamedev
This week's focus was melee weapons! Got a nice workflow for tying active frames to animations per weapon, and being able to raycast along the arc to get accurate hit locations! #screenshotsaturday #gamedev #indiedev
It's #screenshotsaturday time! This week's focus has been on integrating our prototype for our wiring/logic system into the game. The idea is that Engineering roles on your submarine can create circuits to control all kinds of machinery on your ship! #indiedev #gamedev
Guns! Lots of work on getting impact effects and decals set up this week. Couldn't stop myself from adding hitstop as well. 😌 I think it will really help when I'm getting melee weapons to feel good. #screenshotsaturday #gamedev #indiedev
Hey all! I wanted to share my side of development as I work with @sharkscoops.bsky.social on Hadostruct. This week, I've been focusing on moving furniture and precision placing items, so you can decorate your submarine during downtime in between missions! #screenshotsaturday #gamedev #indiedev
Lots and lots of animation workflow and IK tinkering this week, but two handed items are looking pretty good! Next up is getting vfx/animations for shooting, very excited to work on that finally. #screenshotsaturday #gamedev #indiedev
The item backend work is shaping up well, so I've been working on animations again. Updated the IK and animator settings so item animations match camera direction better while the player is moving, and they support additive spine/head animations! #screenshotsaturday #gamedev #indiedev
Lots of work on the Item system this past week! Items can be saved and loaded, and their states are preserved when leaving and rejoining a server. #screenshotsaturday #gamedev #indiedev
Testing out multiplayer piloting submarines and shuttles at the same time! It's so nice to see all the systems coming together! #screenshotsaturday #indiedev #gamedev
Finished up a big milestone today! Full save/load support in the open world for world gen'd structures and submarines. You can drive around and dock at other subs/buildings now! It's so cool to see all of the systems coming together finally. #screenshotsaturday #indiedev #gamedev
Lots of work lately, but nothing that looks good for a screenshot saturday. Tons of progress on syncing the world gen in multiplayer and getting subs to be stable even with crazy movement! so here's me testing collision on a sub with 10x the engine power #screenshotsaturday #gamedev #indiedev
Not very exciting to look at in a screenshot, but we got world generation integrated into gameplay testing today. Now I can spawn in with a submarine and explore the greyboxed mess of splines. (in multiplayer too!) #screenshotsaturday #indiedev #gamedev
Create: Aeronautics finally releasing is going to ruin my productivity for the next week. 😔 What they've managed to achieve with it is wild though! It would be impressive even as a standalone game.
Took a break from world gen to try out some compute shaders for waves! Tying it together with audio makes the water feel way better. #ScreenshotSaturday #indiedev #gamedev