SHINAY
@shinay.bsky.social
half life pół życia deus ex bóg z Hello there! Check out my games: https://store.steampowered.com/curator/46029901 Check out free game assets I made here: https://shinaaay.itch.io/
#indieGame #indieDev #indieGameDev #soloDev been working on a Disco Elysium -like game prototype for a while.
Vertex-Morphed animations in custom engine vertex-morphing is a technique used in most of the 90s games. Quake Unreal Crash Bandicot - this technique is basically an interpolation between two poses of a mesh without any bones. #openGL #programming #customEngine #solodev #indiedev
casting spells on GPU and hoping everything works #indieGame #gameDev #programming #gameEngine #OpenGL
im just casting spells on GPU and hope my Spell Proficency is high enough
okay this vibe goes hard - i think im going to stick with this art directiont #indieGame #gameDev #indieDev #soloDev #retroGame
testing out some gameplay in made pirate- doom-clone from scratch #gameDev #indieGame #solodev #games #gameDevelopment #customEngine
Here's a little update on my DOOM clone from scratch. got them basic stuff like renderer, animator, ligthing implemented. also done some basic state-machine logic. this is just waiting to be filled with content #gameEngine #game #indieDev #indieGame #GameDev #solodev #openGL
ui, entities, level loader, some spritesheet particles. it starting to look like a game finally #indieGame #gameDev #openGL #programming #games #solodev
im really happy - because i coded this from scratch. #indieGame #gameDev #openGL #programming #games #solodev
i made some sort of Source-Engine style skybox system. where game's skybox is just miniature model somewhere outside the map #indieGame #indieDev #gameDev #soloDev #unity3d
"Infinite" sky and ground - that follow player around - gives me some sick old-school vibes #retro #oldschool #games #retrogame #indiegame #gamedev
trying to re-create old-school lighting vibes from 1999 - 2000s era. -per-vertex realtime lighting -crips shadow volumes -agressive lens flares' aka' fake volumetrics -choppy models with low-res filtered textures #indieGame #indieDev #indieGames #solodev #indieGameDev #Unity3d
BumSlayer is purely skill based action game - where you alone must stand againts horde of street bums! #indieGame #gamdeDev #indieGames #games #indie
Trick and style - BumSlayer's combat was designed to do funny and cool stuff - #indieGame #gameDev #indieGames #games #solodev
My game's all about pure brawling gameplay. Mix different moves, position yourself and slay street bums while at it. #indieGame #indieDev #gameDev #games
store.steampowered.com/app/4363260/... Get BumSlayer ultracheap on sale #indieGame #SteamSale #games #sale #bumslayer
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BumSlayer is a fast-paced hack’n’slash - action arena brawler where only the toughest survive. Fight through stages, facing waves of dirty street bums and powerful bosses that stand in your way.
store.steampowered.com
if this works out with stable framerate - new games will be pushing this so hard - like they are pushing upscalers. Lack of optimalization = upscaler. Lack of solid art = AI filter. Instead of actually pushing hard on efficent stuff like proper auto-UV or auto-Retopo that would save hours or so.
Wrote about how Nvidia's DLSS 5 is a slap in the face to the art of video game design. www.ign.com/articles/nvi...