... i have joined the @nextjs.org team at @vercel.com. for a start, i'll be working part-time, so please don’t flood me with bug reports yet. however, i’ll try to keep an eye on them as i want to understand what problems Next.js users are running into every day. i want App Router to get good!
Composable. Reactive. Shaders. A glance: glsx.dev/example?shad...
GLSX
Composable. Reactive. Shaders.
glsx.dev
This is actually really funny to me. While react developers are criticizing RSCs because it's viewed as abandoning SPAs, anti-react developers are criticizing react SPAs by citing issues from the 2010s solved by RSC.
The making of cobe.vercel.app. I’ll see if I have time to improve the perf & add marker overlay to it during the holidays
what’s the way to preload an <iframe> in 2024? all I found on the internet was lazy loading it
Trying View Transitions in Next.js using @shud.in’s next-view-transitions library. Love how straight-forward this was. github.com/shuding/next...
I recently switched from a 8GB RAM MacBook Air to a 36GB M4 Pro. Things become much smoother (literally ship 2x more PRs) but I wish someday I can instead optimize my tools and go back to my 8GB Air :/
const get = use (v) => { side effects return () => { cleanup v return v’ } } // useState + useEffect in one hook? maybe a language
My talk from #nextjsconf is now available on YouTube!
Optimizing LCP: Partial Prerendering deep dive (Wyatt Johnson)
YouTube video by Vercel
youtu.be
it’s nice to say yes but it’s even better to say no - as someone originally from a country that doesn’t have votes 🫤
improved the quality a lot by dynamically setting the `scale` prop of feDisplacementMap and make it the smallest possible value for the current mapping!
Write simple shaders for HTML elements (Chrome only): svg-shaders.vercel.app
Satori’s OSS contributors are so good 😭 github.com/vercel/sator...
feat: add ability to add text stroke by AioiLight · Pull Request #645 · vercel/satori
This PR is adding ability to stroke to texts. fixes: #578 Added 2 properties (textStrokeWidth, textStrokeColor) and 1 shorthands (textStroke). When stroke is enabled, paint-order: stroke; and strok...
github.com
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