🦎 Did you know axolotls can regenerate complex body parts, including their brain? 🧠 Our new #AI model 𝗔𝘅𝗼𝗹𝗼𝘁𝗹𝟯𝗗 (#ECCV26) faithfully completes #3D objects based on partial views and incomplete point clouds: research.nvidia.com/labs/sil/pro... Kudos Anita Hu! #MachineLearning #NVIDIA
Masha Sh.
@shumash.bsky.social
Toronto-based artist & AI researcher. Love building interactive tools that work with artist, and not against. Opinions are my own.
After some encouragement from various people I decided to make a GitHub repo for my ongoing Newton's Cradle benchmark of Google's Veo video model. All videos (spanning about a year) are available here for all your cradling needs: github.com/dilevin/newt...
Want to stay rooted in reality 🌍, embrace the power of AI 🤖, and get fully interactive with cutting-edge research and 3D Gaussian Splat captures? 📸✨ Join us at SIGGRAPH: kaolin.readthedocs.io/en/latest/no...
I am continually asked if VFMs "understand" classical mechanics and my benchmark for this is the venerable newton's cradle. Let's take a look at progress over the last year using Google's Veo models -- a 🧵
🚀 𝗖𝗼𝗱𝗲, 𝗺𝗼𝗱𝗲𝗹𝘀, 𝗱𝗮𝘁𝗮 𝗻𝗼𝘄 𝗮𝘃𝗮𝗶𝗹𝗮𝗯𝗹𝗲! Convert meshes, Gaussian Splats and more to 𝘀𝗶𝗺𝘂𝗹𝗮𝘁𝗶𝗼𝗻-𝗿𝗲𝗮𝗱𝘆 𝗮𝘀𝘀𝗲𝘁𝘀 with 𝗩𝗼𝗠𝗣 (ICLR2026) - the first feed-forward model to predict fine mechanical properties throughout 3D object volume. Kudos @rishit-dagli.bsky.social, @diwlevin.bsky.social, and team! Links👇
📢want to create realistic dynamic 3D worlds (>100 splats)? my NVIDIA internship project, VoMP, is the first feed-forward approach turning surface geometry into volumetric sim-ready assets with real-world materials. 🌐Project: research.nvidia.com/labs/sil/pro... 📜Paper: arxiv.org/abs/2510.22975
See your Gaussian Splats deform and collide under gravity! #NVIDIA Kaolin Library just released v0.18.0. github.com/NVIDIAGameWo... Join us at #SIGGRAPH tomorrow Sunday, Aug 10, Room 121-122 for a hands-on lab showcasing this and an intro to NVIDIA Warp, used under the hood.
Join us Tuesday night at #SIGGRAPH Real-Time Live show to see interactive painting with Gaussian splat brushes, awesome work (and technical paper) by Karran Pandey presented by him and our inspiring collaborators at the National Film Board of Canada!
Holding SIGGRAPH Asia 2026 in Malaysia is a slap in the face to the rights of LGBTQ+ people. Especially now, when underrepresented people need as much support as we can possibly give them ! Angry like me ? Sign this open letter to let them know. 🏳️⚧️🏳️🌈 docs.google.com/document/d/1...
Open Letter to the SIGGRAPH Leadership
RE: Call for SIGGRAPH Asia to relocate from Malaysia and commit to a venue selection process that safeguards LGBTQ+ and other at-risk communities. To the SIGGRAPH Leadership: SIGGRAPH Executive Commit...
docs.google.com
Join us at #CVPR2025 for a preview of this #NVIDIA tech during a live-coding session. A #GPU back end will be reserved for all attending – just don’t forget to bring your laptop for some hands-on fun! Wed, Jun 11, 8am-noon, or join in at 10:20 after the break. tinyurl.com/nv-kaolin-cv...
My child’s doll and tools I captured as 3D Gaussians, turned digital with collisions and dynamics. We are getting closer to bridging the gap between the world we can touch and digital 3D. Experience the bleeding edge at #NVIDIA Kaolin hands-on lab, #CVPR2025! Wed, 8-noon. tinyurl.com/nv-kaolin-cv...
Our family cookbook recipestudio.com has been revived, a surprisingly smooth port of a 2012 blogger+app engine concoction to WordPress. Thanks to missing SIGGAsia, I found time to make this birthday present for mom, a talented chef and author of many Russian and other recipes, carefully illustrated.
And here's a tutorial on how to simulate 3D Gaussian Splats and other representations in python and PyTorch, all in a simple Jupyter notebook, narrated by Vismay Modi: www.youtube.com/watch?v=BaTl...
How to Simulate 3D Gaussian Splats, Point Clouds, and Meshes with NVIDIA Kaolin Library v0.16.0
YouTube video by NVIDIA Developer
youtube.com
NVIDIA Kaolin Library just released V0.17.0! 🎉 with a snazzy new 3D Gaussian Splat volume densifier and Warp library integration for faster Simplicits training - for representation-agnostic physics simulation, such as the splat sim shown below. github.com/NVIDIAGameWo... Kudos, team!
My first post will be my art. Just finished this painting "My friend, the moon", inspired by my Toronto neighborhood. #noai Did I know the moon would be this big when I started, that sky would be purple? No. What a delight to discover, gradually, an image that expresses a mood