SideFX Houdini

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Discover how Megalis created the climactic water sequences for Alice in Borderland. Learn how they recreated destroyed Tokyo on a limited budget using procedural assets, massive water sims & USD/Solaris pipeline. www.youtube.com/watch?v=T08n... #Houdini

Alice in Borderland | Megalis | Houdini Connect

In this Houdini Connect feature, learn how the team at the Tokyo-based Megalis created the climactic water sequences for the hit series Alice in Borderland, ...

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Discover how Found Studio integrated Houdini and AI to amplify their design workflow. For London Craft Week's 10th anniversary, they used Houdini's wedging process to generate 1,000 unique programme covers on HP12000 press. youtu.be/ykXxwMbcexo #Houdini #PDG

London Craft Week | Found Studio | Houdini Connect

Found Studio is a creative studio based in London, UK. In this feature, learn how they integrated Houdini and AI to amplify their design workflow. To celebra...

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Watch TAT Studio break down the technical building blocks used to create the AutoBake system, which automates optimized, high-quality groom animation without dynamics, inside of Houdini using many of its technical features and pipeline-building tools. www.youtube.com/watch?v=Qk2o...

AutoBake: Automated Groom Animation Pipeline for Feature Film | TAT Studio | Equinox 2025

When working on an Animation movie with a lot of furry characters and a limited number of CFX Artists you will quickly want to keep the artists' focus on Gro...

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Bring your creatures to life using new Houdini 21 CFX features with Juliette Le Hir. Discover how tools like Shot Sculpt, Armature Deform, and the Otis Solver can help you shape and enhance both the form and motion of your characters. www.youtube.com/watch?v=Tplb... #houdini

How to Get Your Monster Shredded (or not) | Juliette Le Hir | Equinox 2025

Learn how to bring your creatures to life using new Houdini 21 CFX features. Starting from a basic KineFX rig and animation, discover how tools like Shot Scu...

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Go behind the scenes of Goodbye Kansas’ Game of Thrones: War for Westeros trailer, showcasing the studio’s first use of lighting assembly in Solaris and Houdini’s crowd and CFX tools, with Filip Orrby and Guillaume Ritt. www.youtube.com/watch?v=dX2D... #houdini

GoT: War for Westeros | Goodbye Kansas | Equinox 2025

Discover how Goodbye Kansas leverages Houdini’s powerful crowd and CFX tools to bring large-scale cinematic sequences to life. then go behind the scenes of G...

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Discover the new COP Pyro solver with Alexandre Tamisier. Learn how buoyancy and shaping operators can be layered, use live simulation for real-time feedback, and see how COPs Pyro with SOP workflows can open new creative possibilities. www.youtube.com/watch?v=kjn1... #houdini

COP Pyro: Rethinking Smoke Simulations | Alexandre Tamisier | Equinox 2025

Discover Houdini’s new COP Pyro solver, a GPU-accelerated method for simulating smoke. This session covers how Pyro Blocks operate inside Copernicus, whether...

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Learn how to build supervised ML pipelines in Houdini 21 with Michiel Hagedoorn. Explore new ML nodes, including data generation, training, inference, and more. These applications include a volume up-resser and an improved character deformer. www.youtube.com/watch?v=qHbT... #houdini

Building Machine Learning Pipelines | Houdini 21 | Michiel Hagedoorn

Learn how to build supervised ML pipelines in Houdini 21. Explore the ML nodes and features that have been added with Houdini 21. These ML nodes are designed...

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The How To Houdini Tutorial Contest deadline has been extended to January 31, 2026! Lessons must be at least 10 minutes, and there are four categories: Beginner, Node Reference, Gamedev & Realtime, or Production Workflow. A new grand prize has also been added: a Dell laptop.

Huge congratulations to Sandfall Interactive on an extraordinary night at The Game Awards! Clair Obscur: Expedition 33 received nine awards, including Game of the Year. Watch our Houdini Connect interview with Technical Artist Alexandre Breton. www.youtube.com/watch?v=-XNa... #gameart

Expedition 33 | Sandfall Interactive | Houdini Connect

In this feature, Alexandre Breton — Technical Artist at Sandfall Interactive — shares how a small team of just 33 developers took on the ambitious challenge ...

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Explore the unique art pipeline and novel real-time techniques behind the immersive sci-fi game Ambrosia Sky. Jules Glegg from Soft Rains shows how Houdini was used for volumetric gameplay with a stylized, hand-made look, even on handheld hardware. www.youtube.com/watch?v=89qL...

Volumetric destruction with Hand-Made Charm in Ambrosia Sky | Soft Rains | Equinox 2025

When building the destructible exo-fungus colonies that fill the world of Ambrosia Sky, we found ourselves solving several difficult problems at once. Level ...

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Discover how Tin & Ed, Australian artists based in NYC, use Houdini to explore natural systems, emergence, and interconnectedness in their creative process, bringing these ideas to life through large-scale physical sculptures and digital installations. www.youtube.com/watch?v=gijI...

Flow States: Art, Nature, and Procedural Play | Tin and Ed | Equinox 2025

As visual artists working across art, science, and technology, we use Houdini to simulate the complexity of natural systems, from cellular structures to shif...

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Find out how Peter Sanitra created this delicious simulation with multiple material type interactions in the MPM solver, combining solids and liquids and applying surface tension, plasticity, emission expansion, and more. www.youtube.com/watch?v=50Q2... #houdini

Cookies and Cream - An Exploration of the MPM Solver | Peter Sanitra |

Join me as we prepare a tasty hot drink made up of cookies, milk, sugar, coffee and caramel. This will showcase multiple simulation setups, different approac...

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Have a look at this presentation by Filippo Robino and Marco Provitina showcasing the Alps' Moose project: a production-level full-CGI shot featuring FX, environment work, rigging in APEX, animation, muscle simulation, shading, and lighting. www.youtube.com/watch?v=hbPi... #houdini

Around The Moose | Alps Studios | Equinox 2025

The presentation will show the Alps' Moose project, a production-level full CGI shot covering the best features of Houdini. It includes different FX elements...

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Find out how Simon Holmedal and Andreas Catucci of Panoply celebrate 10 years of creative innovation, showcasing work for the NBA and ESPN while revealing their evolving approach to motion design, branding, and storytelling. www.youtube.com/watch?v=rsKt... #houdini

Panoply | Forward Festival Vienna 2025

In this talk Simon Holmedal and Andreas Catucci from the London-based design studio Panoply celebrate ten years of creative innovation, sharing insights into...

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