My PSX/Doom sprite animator is coming along nicely. I now have a proper IK rig and can actually animate things, now I just need to hook up the sprite sheet exporter and we’re all set! #screenshotsaturday #indiedev #dev #godot
Sipsii00
@sipsii00.bsky.social
creative tjomme & gamedev without competence.
They can now throw things at you, The Last of Us style. Inspired by their E3 trailer (and ILL), NPC’s can now pickup objects and throw at you to disorient you #screenshotsaturday #indiedev #gamedev #ue5 #retrofps
Doing some 2.5D ragdoll physics today It’s a blend between my previous IK logic, Reagera, and actual #ue5 physics. So far it works great, but still a bit lackluster in actual ragdoll animations. I feel this is a problem for future me #screenshotsaturday #indiedev #gamedev #retrofps
Been redoing the looting containers for a more diegetic approach. So far it feels smooth but snappy, which is what I want. I think it will mesh together nicely with the other diegetic systems! #ue5 #retrofps #indiedev #screenshotsaturday #gamedev
Oh and this is Lumen btw! This is someone who keeps sneaking in front of my feet everyday, imagining he’s David trying to conquer Goliath. I love this weird little rat to death, but my hair can only get so gray. Similar to @freya.bsky.social I think cats and math is a match made in heaven :)
Feels good to FINALLY sit down and properly do some capsule art for the #Steam page. I feel I’ve been putting it off because these will actually define my artstyle, which is terrifying, but this feels right. One step closer to that scary green button #UE5 #indiedev #gamedev #screenshotsaturday
PSA: regularly backup your goddamn projects. Use version control, or just raw dog duplicate the whole project. I just lost a month of big, and small, changes because of one corrupted file. In an attempt to restore that file, I had to recommit older stuff. #gamedev #indiedev #dev #programming
Introducing 2.5D inverse kinematics Is it necessary? no. Is it worthwhile? idk. (it’s also in full 8 directional Doom mode) #gamedev #retrofps #ue5 #unrealengine #indiedev
”I’ve been trying to reach you about your car’s extended warranty” #ue5 #retrofps #indiedev #screenshotsaturday
PARKOUR?! PARKOUR! I’m beginning to feel like this game wants to be ”Dying Light but Stalker: Anomaly” And I like it #UE5 #gamedev #retrofps #survivalgame
Introducing some verticality via free running movement. Beginning to feel smooth and grounded without feeling ”floaty” #UE5 #gamedev #retrofps #screenshotsaturday
First draft of the official reveal trailer is finally done, this is harder to finish than I’d like. I now actually have to set the style of the game, sigh.. Here’s some screenshots #screenshotsaturday #indiedev #ue5 #retrofps
Back to foliage again, it’s so godamn hard to nail correctly. Either the colors are off or they hurt my eyes because of the retro shader #blockbench #ue5 #retrofps #psx #screenshotsaturday
Last spam, I promise! ————— - Move + rot: models now snap to grid - Adjust export camera height - Scaling - Export sprites: 8 directions or from view - File format support: .glb + .gltf + .obj See comment below! :) (Again, model by @gapbite.bsky.social) #gamedev #software #godotengine #fluxanim
Rotation on Z axis is now working, next for today is position and rest of rotation editing. Making readable and not annoying gizmo is so much harder than I anticipated.. Models by the lovely @gapbite.bsky.social #screenshotsaturday #software #godot #psx #gamedev #3d
Baby steps! Save/load, import .obj models, recent projects tab. Slowly it’s becoming an actual application! #gamedev #psx #fluxanim #godotengine
To whichever LEGEND decided to support me for my 8 directional sprite asset, I will kiss you on the forehead and read you a bed time story tonight! You got me a coffee out of sheer kindness, damn. It isn’t all stress and frustration with this #gamedev thing after all :)
I promise this is actually a survival game.. #screenshotsaturday #gamedev #unrealengine #ue5 #survivalgame
how every monday hits you. #gamedev #unrealengine #retrofps #survivalgame #ue5
Saying goodbye to the weekend with a bang! TW: hanging #indiedev #gamedev #unrealengine #retrofps #survivalgame
REAGERA animation system rework is almost done, they can now trip over things and hit their heads! And more performant by filtering and tracing only what’s needed! #gamedev #unrealengine #retrofps
Using modified Nokia 3310 technology, we now have a group chat similar to Stalker’s PDA #gamedev #retrofps #survivalgame
While prototyping vehicles, I had the genius idea to attach a rope pole. It’s gonna be fun dragging frogmen across the ground! #indiedev #retrofps #unrealengine