sizescape

@sizescape.bsky.social

Put together a quick prototype of a #pico8 game that's been sitting in my head for a little while, block dropping game sort of mixing Othello/Reversi and Tetris attack. Fun even in this unpolished state.

Hitting up against the limits again for #pico1k. Added in a bunch the features that I wanted, and the game's starting to really come together. You can finally actually lose a run, and playing the game is cutting into my dev time, always a good sign. :D #pico8

Making good progress on #pico1k! Moved all of the sprite assets into code, smoothed the animations, and shrank a bunch of the logic code down, made it down under 1009 bytes compressed. Now time to enter my favorite loop--each byte I remove gives me more bytes to add new stuff in. :D #pico8

?"⁶!5f101😐<" r=sin::o::for o=rnd(3)\1,128,3do for d=rnd(3)\1,128,3do pset(o,d,0)e=o-10n=d+21for f=0,1do i=t()-f/2if((4*r(i/2)+16*r(sqrt(e^2+n^2)/70-i/8)+3*r(e/(100+10*cos(n/9)))+cos(n/(31+6*r(e/10))))\3==0)pset(o,d,2-f) end end end flip()goto o #pico8 #tweetcart

Finished my first 4 cross stitch kits and finally washed and ironed them! Happy how they turned out, but now what do I do with them? I probably should figure this out soon, since I already got more. 😀

BildBild

Threw my journals from last year into Google's NotebookLM, and the generated Podcast is so positive, it's almost unbearable. Thank you, AI overlords, for being my own personal hype machine. ✨

Got an N64 Switch controller for Christmas, and dove back into Star Fox 64. I had forgotten how much this game jumps from easy rails shooter levels to absolute chaos, and it's a ton of fun. The N64 controller makes the all-range mode controls work so much better than the Switch controller.