SketchCast (1/4 COMMS)

@sketchcast.bsky.social

22 | Artist?!? | Woah, you go big guy! | DM me if you wanna COMMS OPEN Twitter: https://x.com/SketchCast64 NG: https://sketchcast.newgrounds.com/

Had a lot of fun doing Art Fight for the first time! I wish I could’ve done a few more attacks, but I’m very happy with the ones I did get to do. Really good practice too. I've been drawing a lot faster now which is great I’ll be posting all the attacks I did in a bit, so keep an eye out for that

(II) I know this is more of a Fan design than an #oc, but I've been Meaning to draw #fanart of @sketchcast.bsky.social 's #starlow ( #mario&Luigi #M&L ) design for a while now. I have now. Her design is Very simple, cute and straight forward. So ik It would be A fun #sketch session. #art #Tardy

2: Starlow - @Sketchcast.bsky.social
(II)
pixel artwork of a chubby or fat depiction of Starlow from Mario and luigi Bowsers inside story, came up by Sketch Cast. 

Various of joke sketches in a greyscale color pallete can be seen.
Some of them include.

"Blorbs" in reference to the drawing of the same subject.

"Caselow" in reference to the popular twitch streamer "caseoh". She's in a similar hoodie to his with the quote "I am NOT built l like a 1 by 1 Lego piece! / brick" 

"Not Mimi" is not a reference to Mimikins from Super paper mario (SPM). Mimimay is over annon, move on. 

another features Luigi in starlows' outfit. 

A tall picasso like starlow. 

Artwork of Starlow and My Original Character Kenzy Looking up at a donut.  Their designs look very similar, So i decided to draw them together. They even have pretty similar personalities... Hmm... Both of then are Holy element... Hmmm......

Must be a coincidence.

Hope to draw her again sometime.
rian_Threeden / CLAUSMOTHER3@rianthreeden.bsky.social · last mo.

(I) First up we have #fanart of @kaibuzetta.bsky.social 's #oc #Teiraa , really enjoy her character design, so i drew a bunch of these menaces. I Want to Do more #art of Her still lmao. #sketch

I think going forwards, I'm going to do commissions in batches rather than a vague "slots may or may not be open" type thing. I kinda already do them in batches anyways, so it's more that I want to be clearer about how I operate them my comms