VoR

@sketchpunk.bsky.social

✨ IK Necromancer 🎨 Wannabe 3D Modeler 🔥 Javascript Developer 🥒 Open Source Enthusiast 🤪 Wakadoodle Extraordinar @sketchpunk@mastodon.gamedev.place

Days of R&D to recreate #Unreal's Gameplay Abilities System to work on the web with #threejs. Building a core sys with user defined Tags, Abilities & Effects as data. I made a dodge ability, cooldown & stamina cost/regen effects, plus tags that define current state #gamdev

Demo & #Opensource Ripped some combat animations & got them all web ready for linkle. Update the animation viewer to use the new linkle builder, weapon assets & preview the new combat glb. Tis free for anyone to use. I cant wait till I code up the combat system, tis a slow process #threejs #gamedev

Fixing up ripped animations for linkle. Had fun building a small webapp to review the packs im making, including UI from scratch using web components. Will later update to handle tagging frames when I work on combat animations. #threejs #gamedev #indiedev

Heres the result of all that Asinc bs Ive been dealing with for awhile. Lovely to finally see this model animating. Its swaying booty is just a nice bonus. There are some bugs & lil hacks to get it working. I'll do a full refactor after I get boneSprings workin again 😊 #threejs #gamedev #webgl