Red Viper v1.3.0 introduces a new rendering system that downloads the image rendered by the 3DS GPU into the Virtual Boy's GPU. With this, Test Chamber works correctly at full speed, even on the original 3DS! github.com/skyfloogle/r...
Floogle
@skyfloogle.bsky.social
Worked on Red Viper, IWBTG Remastered, and various Game Maker hacking projects. https://github.com/skyfloogle
Red Viper v1.2.0 introduces local wireless multiplayer! Compatible with games including the Mario's Tennis multiplayer patch, Hyper Fighting, and on New 3DS, the recently released Virtual League Baseball 2! github.com/skyfloogle/r...
Since today's still the 30th American Virtual Boy release anniversary in some parts of the world, I'm releasing Red Viper v1.1.0, featuring a software renderer to improve compatibility with PizzaRollsRoyce's incredible Test Chamber homebrew on the New 3DS! github.com/skyfloogle/r...
Red Viper v1.0.1 improves the UX for the new multicolor mode, allowing people to more easily share their palettes with others, as well as fixing some bugs that snuck into v1.0.0. github.com/skyfloogle/r...
Marking the Virtual Boy's 30th anniversary, I'm releasing Red Viper v1.0.0, featuring more advanced palette configuration and Circle Pad Pro support! github.com/skyfloogle/r...
Got lots of "is x in range" checks in your performance-sensitive code? Here's a micro-optimization for you: // 2 branches slow = pos >= start && pos < end; // 1 branch fast = unsigned(pos - start) < size;
I couldn't find an easily accessible tool to make animated banners for the 3DS Home Menu, so I spent an embarrassing amount of time my own. Check it out: github.com/skyfloogle/p...
Red Viper v0.9.8 features timing improvements, allowing games to play their audio at the correct speed! github.com/skyfloogle/r...
Red Viper v0.9.7 features a new anaglyph colour filter for 2DS users, and accurate render time emulation! github.com/skyfloogle/r... The video below demonstrates the difference in Golf's level select.