Atlas’s hostel concept for Borough. Somewhere to arrive, put your bags down and meet a few neighbours. Building concept art from the life sim/city builder I’m making.
SL Black Studios
@slblackstudios.bsky.social
Canadian (Toronto —> Montreal) 🇨🇦🍁. Solo Indie Dev. (She/her). Poot Patrol, Borough & ShoNiMals in the works. Www.slblackstudios.com
Town hall concept art for Borough, the life sim/city builder I’m making about rebuilding an island community after a fire. Plans on the table, old ruins in the distance.
Meet Pine Bois, Borough’s builder and contractor. He gets a little carried away when there’s something to build. The pencil usually gets chewed in the process. Character concept art from Borough, the life sim/city builder I’m making.
Borough changes with the seasons. Plants change growth states, resident routines can shift, weather evolves, and holidays appear throughout the year. The goal: make your borough feel like a place you live in, not just a city you decorate. Which season would you play first?
Working on Borough’s UI. Even small things like weather icons use the game’s loose, hand-drawn visual language. I want the interface to feel like another part of the world rather than a clean digital layer sitting on top of it.
Meet Nimbus — better known as Nimby. He’s Borough’s last longtime resident, keeper of its history, and your loudest opponent whenever you try to rebuild the island. You can earn his trust over time. Historical preservation helps. So do pastries.
Welcome to Borough. A solo-developed life sim + city builder about rebuilding an abandoned island community. Plan it. Build it. Meet the neighbours. Navigate local politics. I’ll be sharing the development of Borough here as the island comes back to life.
Ooo I’m starting to prototype… mostly grey boxes right now. I’ll post some visuals once it gets interesting.
Sorry I’ve been quiet the past little while… I’m trying to be a good dev and create a game design document.
Officially in Montreal! Just getting set up, but hopefully I can get back to game dev soon!!
Haven’t been able to touch Borough a lot since we’re in the middle of getting to move to Montreal. Just a little street car action. #gaming #indiegames #gamedev
Working on grid materials 📏 #gamedev #gaming #indiegames
Playing paralives right now is research right??? Yeah research…. #indiegaming
Hey! I was thinking of creating a starter pack for indie city builder devs. Would anyone be interested in being added to it? #indiegamedev #citybuilder
Grass growth! (obvs sped up) #grass #foliage #gaming #indiegamedev #gamedev #unrealengine #indiegame
Grass growth! (obvs sped up) #grass #foliage #gaming #indiegamedev #gamedev #unrealengine #indiegame
Hey devs! At what point in the game dev process would you set up your steam page? Poot Patrol was mobile only so this will be my first time releasing on Steam. #indiedev #steam #gamedev #marketing
Figuring out tree growth mechanics. 🌳🌲🌴 #tree #gaming #indiegaming #indiedev #solodev #unrealengine
Hey devs! At what point in the game dev process would you set up your steam page? Poot Patrol was mobile only so this will be my first time releasing on Steam. #indiedev #steam #gamedev #marketing
More dynamic environmental shader stuff. Being Canadian snow is a big part of life. ❄️ Made the landscape shader gain snow as it snows and melts when it warms up. #unrealengine #indiedev #gamedev #gaming
More dynamic environmental shader stuff. Being Canadian snow is a big part of life. ❄️ Made the landscape shader gain snow as it snows and melts when it warms up. #unrealengine #indiedev #gamedev #gaming
Finally something flashy I can show. Got my water shader with water reaction trails working. It uses canvas render targets to project a mask for the waves. #unrealengine #indiegamedev #gamedev #shaders
Finally something flashy I can show. Got my water shader with water reaction trails working. It uses canvas render targets to project a mask for the waves. #unrealengine #indiegamedev #gamedev #shaders
I’ve been quietly been working on the core structure systems for Borough. Nothing is fancy yet, but I’ve been making good progress! Save system ✅ Time/Speed System ✅ Season System ✅ Weather System ✅ Build Tool ✅ Terrain Tool✅ Road Tool ✅ Destroy Tool ✅ Basic NPC Nav ✅ Scheduling ✅ #indiedev
I’ve been quietly been working on the core structure systems for Borough. Nothing is fancy yet, but I’ve been making good progress! Save system ✅ Time/Speed System ✅ Season System ✅ Weather System ✅ Build Tool ✅ Terrain Tool✅ Road Tool ✅ Destroy Tool ✅ Basic NPC Nav ✅ Scheduling ✅ #indiedev
Working out the basics of the terrain system. #unrealengine #indiedev #solodev
Working on the building tool for Borough. Having some fun with the bugs. #indiegame #solodev #gamedev #unrealengine
Researching UI for Borough today. Found this little gem of a website in my search. #indiedev #gamedev #indiegamedev www.gameuidatabase.com/index.php?&t...
Game UI Database
The ultimate tool for Game UI and Interface designers. Explore over 1,300 games and 55,000 UI screenshots. Browse and filter by category, animation, colour, material, layout, game genre, and more.
gameuidatabase.com