SL Black Studios

@slblackstudios.bsky.social

Canadian (Toronto —> Montreal) 🇨🇦🍁. Solo Indie Dev. (She/her). Poot Patrol, Borough & ShoNiMals in the works. Www.slblackstudios.com

Meet Pine Bois, Borough’s builder and contractor. He gets a little carried away when there’s something to build. The pencil usually gets chewed in the process. Character concept art from Borough, the life sim/city builder I’m making.

Bild

Borough changes with the seasons. Plants change growth states, resident routines can shift, weather evolves, and holidays appear throughout the year. The goal: make your borough feel like a place you live in, not just a city you decorate. Which season would you play first?

Approved Borough season icon showcase with hand-drawn spring blossoms, summer sunflowers, autumn leaves, and winter snow imagery at multiple interface sizes.

Working on Borough’s UI. Even small things like weather icons use the game’s loose, hand-drawn visual language. I want the interface to feel like another part of the world rather than a clean digital layer sitting on top of it.

Hand-drawn Borough weather icon sheet showing clear, cloudy, foggy, rainy, snowy, stormy, and windy conditions at multiple interface sizes.

Meet Nimbus — better known as Nimby. He’s Borough’s last longtime resident, keeper of its history, and your loudest opponent whenever you try to rebuild the island. You can earn his trust over time. Historical preservation helps. So do pastries.

Character portrait sheet for Nimbus “Nimby,” Borough’s longtime resident and graveyard caretaker, showing multiple hand-drawn expressions and poses.

Welcome to Borough. A solo-developed life sim + city builder about rebuilding an abandoned island community. Plan it. Build it. Meet the neighbours. Navigate local politics. I’ll be sharing the development of Borough here as the island comes back to life.

The approved Borough wordmark, with cream hand-drawn letters, dark outlines, orange shadowing, and a hand-shaped opening in the first O.

I’ve been quietly been working on the core structure systems for Borough. Nothing is fancy yet, but I’ve been making good progress! Save system ✅ Time/Speed System ✅ Season System ✅ Weather System ✅ Build Tool ✅ Terrain Tool✅ Road Tool ✅ Destroy Tool ✅ Basic NPC Nav ✅ Scheduling ✅ #indiedev

I’ve been quietly been working on the core structure systems for Borough. Nothing is fancy yet, but I’ve been making good progress! Save system ✅ Time/Speed System ✅ Season System ✅ Weather System ✅ Build Tool ✅ Terrain Tool✅ Road Tool ✅ Destroy Tool ✅ Basic NPC Nav ✅ Scheduling ✅ #indiedev