SleepyTealCoder / Kiri

@sleepytealcoder.com

Software Developer ⭐ Gamer ⭐ UK Streaming weekend afternoons - 2:30pm - 5:30pm BST (UTC+1) 📺 twitch.tv/sleepytealcoder | 🌍 sleepytealcoder.com

Streaming this weekend went pretty good. Got the unix domain socket working, processing the binary data (from a text file for the moment) and for my stream render display to show the chat message. Communication and message background improvements needed. That's for Saturday! Have a good week!

Static image showing side-by-side comparison of Chat Window v1 from my On Stream Twitch Notifications using NodeGui and Chat Window v2 from my Stream Display Render using Godot which will eventually completely replace the On Stream Twitch Notifications.

v2 of the Chat Window is less featured as it is currently being developed but is able to receive data needed from the unix domain socket to display a message.

v1 currently showing multiple messages received while streaming from Twitch. v2 currently in development showing a single message with text and animated emotes.

It's the weekend! For this weekend's streaming I'll be carrying on setting up the communications between the stream display renderer and the on stream Twitch notifications client and if there's time adding some needed bits to the communications. Yaaaaarrrrr.

Streaming this weekend wasn't too bad. Tried to stub out something in the SocketServer abstract class for my Godot-based chat window and that didn't work at all on Saturday but managed to get past that on Sunday and started putting the unit tests together! More on Saturday! Have a good week!

It's the weekend! For this weekend's streaming I'll be working on the stream renderer display getting that up and running and displaying chat messages! Still trying to get some sort of local multistream solution working and haven't worked on the website. Yarrrr.

Streaming this weekend was good. Got a bit stuck on Saturday with figuring out how to do outlines and integrating Godot into the existing Typescript setup so wrote out a plan for having a stream display render that shows the message using unix sockets between it and the desktop client.

Following Twitch's rather impressive omnishambles over the last few days I am looking at streaming on a couple of other places (not Youtube). Once I've picked the places - a testing schedule for where I will be streaming beyond Twitch will be announced. Just need to get the equipment working first.

Streaming on Saturday & Monday went pretty well. Got the gigantified emote to appear within a message and the cheermote to display the bits value text in different colours based on the tier (1-6). Looked at trying to get the "Neon fly-in" somewhat working - need to do some more homework.

It's the weekend! For this weekend's streaming I'll be carrying on with working on my chat message for my chat window prototype in Godot. Probably want to implement behaviour for when a gigantified emote is used. Yarrrrrrr~

Streaming this weekend went pretty good. Got the (animated) emotes for the chat message in the chat window prototype working and worked on adding a cheermote fragment to the chat message. Gonna look into seeing if I can make the text that has the bits value bold to make it stand out a little bit.

Turns out I hadn't properly tested the cheermote feature within my current chat window so it was return zero bits when someone cheered bits within a chat message. I think I've fixed it now so there should be a non-zero number in the future. :)

It's the weekend! For this weekend's streaming I'll be continuing to work on my chat message for the chat window prototype in Godot seeing if I can get the (animated) emotes to layout properly with the text and then some more things after that. Yarrrrrrrr~

Streaming this weekend went great. Did my talk about my microgame for Clonk's microjam and talked about the bits and pieces of it then carried on working with my chat message in my chat window prototype in Godot.