Slow Rush
@slow-rush.bsky.social
Solo game dev making Signs of Danger, an online & couch co-op multiplayer falling-sand roguelite: https://slowrush.dev/
I made a UI for my #noita -like and it was bad. I made it slightly less bad. That is worth devlog words! www.slowrush.dev/news/socketi... #indiedev #gamedev #roguelite
POUND SAND demo is out now on Steam! store.steampowered.com/app/4740620/... Retro factory and digging goodness #automation #factory #indiegame #retro #gaming
If you're in #Perth , come to Tokyo Alley on May 9th or 10th to playtest Signs of Danger in person! real soldiers aren't afraid of bright pastel colours
Ported my #noita -like from #macroquad to #SDL and #WGPU over the last 2 months And multi-threaded the heck out of it too. GIF-heavy devlog: www.slowrush.dev/news/porting... #indiedev #gamedev
Porting, Performance and Playback | Slow Rush Games
I meant to port this game to SDL but one brief detour turned into another, and suddenly I've implemented time travel debugging.
slowrush.dev
So my #noita -like is 100% deterministic (for multiplayer netcode) Hacked up time travel as a debug tool - so awesome being able to replay backwards w/ full debug info and explore alternative timelines! New thought: how about a "rewind 5 secs when you die" perk #indiedev #gamedev #roguelite
Reworked character controller on my #noita -like to run directly against the falling sand pixels No kinematic bodies for movement -> 20% speed up! Looking forward to spamming a bucket load of enemies now #indiedev #gamedev #roguelite
Added this "chaos mode" to my #noita -like roguelite for benchmarking the falling sand physics 60 times a second it spawns some material, triggers an explosive, spawns or kills an enemy, etc. It's actually surprisingly fun? (captured in slo-mo-dbg build) #gamedev #indiedev #fallingsand #roguelite
Started trying to solve a minor bug of players getting mixed up Ended up making my own gamepad-compatible UI framework with animations and localization: www.slowrush.dev/news/uis-pla... Taffy-powered, iced-inspired: immediate API, retained UI under the hood (tree diffing) #gamedev #indiedev #rust
Our Steam page is live now! Welcome to Zeroth, a post-life roguelike adventure where you guide fallen adventurers through the 0th circle of Haell to find closure. Wishlist here: store.steampowered.com/app/4062680/... New trailer: youtu.be/nVJ7-g5xjzs #indiedev #gamedev #roguelike #indiegame
Zeroth - Official Trailer
YouTube video by Contrary Games
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It’s finally time to… Unleash the ✦⁺₊✩GIRL POWER✩⁺₊✦ Don’t Stop, Girlypop! is officially OUT NOW!!!! You better be ready, because this sh❤t is serious 👇 https://bit.ly/45CRvme
New devlog exploring my equiv to #noita wandcrafting With new playable web build - feedback welcome, hit me with your hard words! www.slowrush.dev/news/signcra... #indiedev #gamedev #roguelite #devlog
When you give a #noita player access to your game's version of wandcrafting, but you haven't actually balanced it yet #gamedev #indiedev #roguelite
My equiv of #noita 's wandcrafting is coming along I directly show the relationships of what Signs can trigger other Signs, which is hopefully clearer to players than Noita's wand draw rules. Force directed tree was too springy so trying out Reinhold-Tillford trees! #gamedev #indiedev #roguelite
Prototyping a new take on my equiv of #noita 's wandcrafting. Instead of a linearish wand with insanely complicated draw rules for spells, maybe I just directly show the relationships of what Signs can trigger other Signs? This tree is a bit too springy though! #gamedev #indiedev #roguelite
Super Exciting Announcement: #Steam page for my multiplayer falling sand game is now LIVE at store.steampowered.com/app/3816900/... Announce Trailer: www.slowrush.dev/signs-trailer 2 years of hard work, but now the real work begins :) #fallingsand #indiegame #indiegamedev #indiedev #gamedev
Signs of Danger by @slow-rush.bsky.social is an online & couch co-op physics-sandbox roguelite where game-breaking synergies, deadly chain reactions, and accidental friendly fire are all guaranteed! Watch the announcement trailer:
Signs of Danger | Announcement Trailer | Frosty Mini 2025
Featured in Frosty Mini 2025! Watch the full showcase here: Steam: TBA Find more games made in Australia and Aotearoa New Zealand on our Steam event page here:…
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Only 1 day until big announcement! Subscribe at slowrush.dev Important life tip: electric arc thrower + water = not a good time #indiedev #gamedev #indiegame #fallingsand
Only 2 days now till the reveal! Subscribe at slowrush.dev Yes that is snow melting from the fire :) #indiedev #gamedev #indiegame #fallingsand
4 days until big announcement! Follow or slowrush.dev/subscribe for more :) #indiedev #gamedev
A new level editor for my multiplayer falling sand game: www.slowrush.dev/news/falling... (You would not believe how much time I spent reading about how undo and redo works in image editors just to make this go, but it was worth it) #fallingsand #indiegame #indiedev #gamedev
Big announcement coming up soon! Tune in to watch live :)
The Frosty Mini showcase of games made in Australia and Aotearoa NZ is happening NEXT WEEK! ☀️🍦 Here's some handy timezone info to help you tune in: 🇦🇺 8am AEDT and 5am AWST (10 Dec) 🇳🇿 10am NZDT (10 Dec) 🇯🇵 6am JST (10 Dec) 🇺🇸 1pm PT and 4pm ET (9 Dec) 🇬🇧 9pm GMT (9 Dec)
I can't say that it's a *great* experience, but it is now *possible* to play the playable web build on your phone :) www.slowrush.dev/news/touchin...
Trying out what lightning gun could be like #fallingsand #gamedev #indiegame
What if Noita and Helldivers had a baby? #PitchYaGame * Online and Couch Co-Op multiplayer for 1-4 players * Falling sand physics chaos * Solo developer (mostly), custom engine written in Rust No Steam page yet - follow at slowrush.dev