Richard Webb (wavetracing)

@slowburn-studios.bsky.social

Tinkering dev exploring Game Dev beyond just jamming. Unity/FMOD. Constantly distracted creating tools instead of games. Amazed by LLMs. Having fun with spatialised audio. đź”— https://wavetracing.slowburn-studios.com

🔊 Audio spatialization for a 3D Unity C# asset There are some packages out there, but I have a modular approach where at least the base can be free 🆓 Propagation 💲 Performance control Curious to know how far others worked with such systems in production? Will dogfood mine over the coming months 🤞