snarge

@snarge.bsky.social

I'm Garrett Brown! He/Him Combat designer. I've been doing gamedev for almost 20 years, jfc http://snarge.itch.io

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.

Load into a fighting game and you're presented with 3 options: Battle Mode Fight City Costume Fiasco Battle Mode loads 8 different sub options Fight City is where Options menu is buried Costume Fiasco is somehow the only way to get to Training Mode, which has its own 20+ different sub options.

Months of work, a lifetime of learning, but the Levelling The Playing Field 101 Courses program launches right now. Eight €40 courses launching 10 days apart, I aim to make the critical less-spoken parts of indie gamedev accessible away from expensive visa-locked hotel bars. courses.ramiismail.com