Blasting chunks out of the environment with a spark and leaving a scorch mark behind. Chunks are the same colour as the environment they were blown out of. #engine #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels
Snorflork
@snorflork.bsky.social
VR & Voxel obsessed game programmer, currently making my own VR hand-tracked only voxel engine & games with it. Get Runes: Unbound on AppLab: https://www.meta.com/en-gb/experiences/runes-unbound/9403896492974493/
Juice added: - Blood splatter - scorch marks and wall destruction - wall hit sounds - Juicy Body hit sounds - Muzzle flash - Gun recoil - screen shake and shot for powerful feeling weapons - screen shake on hit - Head bobbing #vr #fps #virtualreality #gaming #handtracking #indiegame #juice #voxels
No controllers, no problem! - FPS controller with trigger gesture and alt gesture for reloading. Moving, strafing, jumping. #engine #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels
A room with a view! Today's overengineered background is tomorrow's seamless space to planet travel. #engine #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels
Been busy! Implemented multiplayer with custom VoIP, collision, environment graphics and stabilised throwing and grabbing, preventing unintentional grabs & drops. #engine #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels
I'm taking part in the Meta Horizon Start Social Accelerator program. The kickoff was yesterday, and the goal is making and releasing a social game in 4 weeks! Check out the discord I've just spun up for it and help test: discord.gg/tNPf6uEcb
Join the Decontamination Station Discord Server!
Check out the Decontamination Station community on Discord - hang out with 1 other members and enjoy free voice and text chat.
discord.gg
As if making a proprietary engine wasn’t enough, I’m building my own compiled scripting language with a VM for modding. Still a ways to go, but it can already handle simple sequences like cutscenes and tutorials! :)
For those of you with motion sickness, I implemented a teleport, again, hands free. No controllers or gestures needed, just leaning with your head. #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #collision
@owlchemylabs.com Just saw an article on how you want to pioneer hand-tracking in VR - Did you see my last few videos? I'm open to work :D
Next up in my quest for hands-free locomotion - Jumping! I use the same system as normal locomotion except measure velocity of head movement. Over a threshold, trigger a jump. #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #collision
Player collision! Adding pieces of the engine bit by bit, including my own physics. Now with locomotion, I needed collision. Calculated directly against the voxel octree. #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #collision
Time to start my next game. The first focused on setting up engine architecture, now focusing on locomotion in hand-tracked games. Movement without hand input of any kind (Seated mode)! #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels
My game is finally live! Trailer: youtu.be/3AdiuFOExJY?... Get it on AppLab: www.meta.com/en-gb/experi... #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels
Runes: Unbound on Meta Quest
A magic battle for the fate of a world has busted through into our world, do you have what it takes to drive back the forces of darkness? Cast spells by drawing runes to defeat your enemies!
meta.com
Just hit Submit for Review. That's it, the game is done! :D
Not everyone can be a master sorcerer like me, for those people I added this handy reference. Final orientation will be tweaked later. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
I decided to enter my game into Horizon Start. For existing games they required you add a major feature specific to the competition, so here it is, multiplayer! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation #multiplayer
Progressing on the menu nicely, actually starting to feel like a real game! Still things to do: Hiding the level loading seen briefly, giving the character some clothes, etc. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
Getting close to the end, as such working on smaller bits and less to post, but here is my WIP main menu. Apologies for the messy hotel room, I'm at Snap Lensfest / Lensathon! :) #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
Got held up by a bug in the animation system, but now I've started implementing the model & animations into the game. Still need to do some syncing tweaks, but getting there! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
Got sidetracked with some programming past few days, but got round to finishing off the attack animation! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
This one is still WIP - His main attack, picking up a giant boulder and lobbing it at you. So far just done the main key frames, need to add feelings of weight later. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
Here's a death animation! I really struggle with perfectionism, trying hard to embrace the idea of "Perfect is the enemy of done". #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
Nothing special, just a little walk cycle :) #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
Back from holiday and jumping right back into some animation! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
Came out somewhat derpy, but I'm sure it'll be fine with some animation! :) #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art
Back from holiday, made more animations! Just need to make his shield now and add sound effects and I'm done with him! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
Made a simple Idle animation! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
Almost done with the walk, just need to do some upper body work.. or maybe I'll leave it like this? Not sure yet. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
Quite pleased with how it's looking posed! Shield sold separately. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art
Well, I think this is good enough for now, maybe I'll do another pass later. For now though, time to start on animation! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art