Another #swordtember Order of the Astral Hunters All younglings of the Reul Na Maidne cluster dream of one day owning their very own astral sail and the curved blade that is the mark of a hunter. All hunters blades are forged from meteoric iron and the metals found in titan bone. #HumanArtist
SomeWan
@some-wan.bsky.social
Someone | Prop and Weapons artist Former - Valorant // Fortnite Creative My opinions are not my own please help Portfolio - http://artstation.com/someonesart
I did a really dumb thing and added in faked contact shadows because i wanted nice contact shadows where objects might lay on top of or intersect with the ground or other objects.... heres a before and after!
Texturing is going along well, having a lot of fun with it, i havent really done a lot of rocks before like this so its a good test of my painting skills :D
here's a fancy little video, I added a little bump offset for when there's a metalic mask. so metal objects will kinda shimmer a little :3
redid the entire shader and now its looking even better with more defined paintstrokes and not just blobs it actually fucking looks great now im so happy LETS GO
ok i think im done with this shader for today, tomorrow i need to actually do some more on actual projects not random stuff that pops into my head lmao
is there any tech artist discord any of my oomfs are a part of that i can join 🥺🥺🥺
So I've added view distance based increments so the closer you are for smaller things you can still have things grid aligned. and a TOPOGRAPHICAL HEAT MAP LETS GO!!!
distracted moment, refactored my procedural grid material to work in world units (meters) so now its PERFECTLY aligned and scaled to 1 meter with half meter and 10cm increments
playing i have no mouth and i must scream again for the 5th time because its heavily inspiring my game, holy shit it always fucks me up tbh also interesting how different it is from the short story but its still edited and voiced by the author
i decided to make my own procedural grid material because im an idiot and wanted to do it myself because i couldnt find a default one i liked.... it has taken 2 days.... why am i like this
Ok so now we have custom shadow colors and attenuation! Also have it integrated properly with bounce lighting so soft boxes will work in your render setups too! Remember this is all faked lighting hehe
ok so i finally figured out what to call my hand painted render pipeline/environment HP Inkjet Pro 8120e All-in-One Printer and if i ever make a commercial one for licensing HP Officejet Pro 8120e All-in-One Printer
Got some good updates on my hand painted/stylised render environment for y'all this is a before and after in a fully lit environment with my custom lighting shader on and off, it also lets you control dynamic specular highlights and light direction with ease!
oh man i need a project name for my unreal 5 stylised/handpainted render environment for you guys Any suggestions would be amazing!
here is the texture process for Invictus Gaming Irelia ✨ 🎨3dcoat and photoshop #LeagueofLegends #InvictusGaming #Irelia #handpainted #3d
god getting weird circular shapes intersecting with weird geo AND with zero pinching on the first try is just so satisfying 🥰
If i were to release my hand painted and stylised friendly unreal engine 5 render setup for myself full of lighting and material and post process features along with blueprints for swapping out assets would you guys be interested in having that accessible and available?
texture process for Base Ahri ASU 🦊 🎨3dcoat and photoshop here is an ArtStation post where i've added all the gifs and will be adding more as i go: www.artstation.com/artwork/5W0LaJ #LeagueofLegends #Ahri #handpainted #3d
I dragged some motivation kicking and screaming into 2025 and finished a project www.artstation.com/artwork/OvPDgg
Waxcalibur, Emily Faye McLeod
One of Maeve B's glorious swords I decided to title 'Waxcalibur' https://www.artstation.com/artwork/OmrEmv Spent a long time working on the sculpt for this and focused most of my effort there but al...
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