Busted out my trusty #moleskine notebook and had to hand write SH4 ASM while visualizing the XMTRX FP register back-bank of the SH4 CPU in the Sega #Dreamcast to fully optimize this routine. SH4ZAM equivalent to glScalef() in #OpenGL: github.com/gyrovorbis/s... #gamedev #vectorization #simd #cpp
@sorted99.bsky.social
Going back to basics, and hand drawing the textures I need for the Dreamcast's newest tactical RPG Gael Force. Yes, in fact this is getting the best results. #dreamcast #indiedev #gamedev #handdrawn #tacticleRPG
Check out this side quest I've taken on. Getting Raiden II (1993) (Raiden DX in the future) to run on Mister FPGA! github.com/spacestate1/... #retrogaming #mister #fpga #shump #misterfpga
Remember the Nintendo GigaLeak from 2020? I found and compiled two (presumably) early Mario kart 64 demos made for an SGI system. The code dates from 1994, and has been mentioned before, but I don't think anyone has compiled and ran it until now! #mariokart #RetroGaming #prototype #nintendo
Trying out some new Gael Force effects on an actual CRT, super cool looking. #dreamcast #indiegames #gamedev #indiedev
Just finished a demo showcasing Gael Force's engine. This, and a giant milestone 2.5d sprites! plus a menu redesign. #Dreamcast, #gamedev #pixelart
Been working on music. I used on free track and I've been working in the Furnace Tracker (great software btw) to make some of my own tracks.
Just a quick update on some new effects and level decorations. #Dreamcast, #RPG #gamedev
Check out this New #Sega #Dreamcast game I'm working on called Gael Force. It's a #tacticleRPG with some deep cut moves and raging battles.