Sort Of Arbitrary

@sortofarbitrary.bsky.social

FFXIV Mod Creator | Level 36 | He/Him | NSFW 🔞 ❤️💜💙 | Kofi: https://ko-fi.com/vulonsulin | Discord: sortofarbitrary | Husband and Owner of : @grellxiv.bsky.social https://sites.google.com/view/soa-modding/home

I had added the Ifrit from the cross over event to my old Hellfire Summoner mod. However, there were some limits I had to work with at the time that pushed me to make the big attacks into target spawning. With conversions from XVI, I get have true position spawning like all my other summons.

Still very early. My next High Summoner update will be three new summons. I can't just do Ifrit without doing his risen form and I can't just do his risen form without doing Phoenix too. I also have to announce that I'm going to have to take a break from commissions.

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Crimson Cyclone and Strike. I know the strike is not shaped like a targeted AOE, but I really don't have any other place to include the animation for Earthen Fury, and I can't really call it Earthen Fury either given that's his ult. But it's a melee ranged attack anyways, so a cone isn't so far off.

And so it begins again. Titan was questionable until this point. Here he is at full scale next to a full sized Bahamut. See, all his movement in his fight is just him leaping, jumping, and sliding around. He had no clean walk or run animation to use.

I was HOPING to update my Torgal mods with both a new model and new animations. However, we're still limited by certain settings which have made his animations, for now, unreachable. But some improvement is better than none I suppose.

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This took all day to get right. First, had to convert Benedikta's wings into a summoned weapon. Then had to convert her animation to the player skeleton. I've never done animation conversions from other games like this. We don't have a bone redirect list, so I manually renamed her skeleton bones.

I tried to encapsulate parts of both versions of her Aerial Blast here coupled with a little bit of FFXIV's version too. It was the best I could come up with as both of hers are self targeted and need to be changed to a targeted AOE. The casting of the Clive fight version is much more cinematic too.

Still a work in progress, but created her auto based on her "shotgun" attack that sprays a bunch of projectiles and her enkindle based on her Tornado ability. It seems a bit obstructive, but it's actually easier to see enemies inside it than it looks. And yes, the SFX are also ported from XVI.

No tricks. That IS XVI Garuda, in XIV. Currently just idling, but it took so much work to just get this far. There are so many people who encouraged and supported me along the way through my days of troubleshooting issues that have my thanks. Yes, Summoners, expect to see a lot more.

Early work on a new project. I'm in no rush with Evercold coming next year. I'm actually working on it as a sort of twin project with a commission request so I'll have a personal free public version and a version for my commission requestor.

Give me a few weeks after BST releases to gather all its beasts and figure out their details and maybe I will be able to make your favorites work. I don't mod BLU because I am not spending time to RNG gather all its spells. This seems more casual though.

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