I had added the Ifrit from the cross over event to my old Hellfire Summoner mod. However, there were some limits I had to work with at the time that pushed me to make the big attacks into target spawning. With conversions from XVI, I get have true position spawning like all my other summons.
Sort Of Arbitrary
@sortofarbitrary.bsky.social
FFXIV Mod Creator | Level 36 | He/Him | NSFW 🔞 ❤️💜💙 | Kofi: https://ko-fi.com/vulonsulin | Discord: sortofarbitrary | Husband and Owner of : @grellxiv.bsky.social https://sites.google.com/view/soa-modding/home
Still very early. My next High Summoner update will be three new summons. I can't just do Ifrit without doing his risen form and I can't just do his risen form without doing Phoenix too. I also have to announce that I'm going to have to take a break from commissions.
Why do we need to constantly have to monitor our companion's time. It feels like just another minor unnecessary annoyance. Anyone else feel like they should just be called, last indefinitely, and then dismissed when you want them to?
chocobos when their lettuce timer runs out
Pokedex Expanded, a pet mod for Beastmaster that adds 300+ variant options across all 50 pets, is now free for download. www.xivmodarchive.com/modid/169312
Divinity Reborn, a Venat and Hydaelyn themed Red Mage mod has been published. youtu.be/lLgXt0ZGXyU
Divinity Reborn
YouTube video by Sort of Arbitrary
youtu.be
Crimson Cyclone and Strike. I know the strike is not shaped like a targeted AOE, but I really don't have any other place to include the animation for Earthen Fury, and I can't really call it Earthen Fury either given that's his ult. But it's a melee ranged attack anyways, so a cone isn't so far off.
I think this might be the largest summon I'll ever do. When I do Ifrit (next), he'll probably be about half this size. This is Titan set to large too. There will be options to make him smaller though.
Figured out how to set up randomized sound files without using VFX emitters. Found all his walking sounds. Very impactful walking.
And so it begins again. Titan was questionable until this point. Here he is at full scale next to a full sized Bahamut. See, all his movement in his fight is just him leaping, jumping, and sliding around. He had no clean walk or run animation to use.
High Summoner is now updated and uploaded with Eikon Garuda, Warden of the Winds youtu.be/d86Ls0ew59k
High Summoner: Warden of the Winds Update
YouTube video by Sort of Arbitrary
youtu.be
Crimson Cyclone and Crimson Strike finished. Still to do: Lux Solaris and maybe Rekindle. I'll have to see what I can put together of her animations.
The first Talons ability. This one is for Mountain Buster. I've enjoyed using of Benedikta's ability animations. I feel like they're unexpected but fitting for a mod pack based around her.
I really am trying to get away from drowning XVI Garuda and her associated Astral Flows with XIV aesthetics, but these animations are not making that easy.
Bigger Torgal and Torgal Companion have both been updated with the Fenrir version of Torgal from FFXVI. www.youtube.com/watch?v=lrzM...
Bigger Torgal and Torgal Companion Fenrir Update
YouTube video by Sort of Arbitrary
youtube.com
I was HOPING to update my Torgal mods with both a new model and new animations. However, we're still limited by certain settings which have made his animations, for now, unreachable. But some improvement is better than none I suppose.
Dropped two packs today. I completed Journey Monk and Ranger a little while back. Just never found the time to make videos and post them. Too many things and not enough follow through I guess. And now XVI conversions are becoming a new shiny distraction. www.youtube.com/watch?v=mz52...
Journey Monk
YouTube video by Sort of Arbitrary
youtube.com
This took all day to get right. First, had to convert Benedikta's wings into a summoned weapon. Then had to convert her animation to the player skeleton. I've never done animation conversions from other games like this. We don't have a bone redirect list, so I manually renamed her skeleton bones.
I tried to encapsulate parts of both versions of her Aerial Blast here coupled with a little bit of FFXIV's version too. It was the best I could come up with as both of hers are self targeted and need to be changed to a targeted AOE. The casting of the Clive fight version is much more cinematic too.
Still a work in progress, but created her auto based on her "shotgun" attack that sprays a bunch of projectiles and her enkindle based on her Tornado ability. It seems a bit obstructive, but it's actually easier to see enemies inside it than it looks. And yes, the SFX are also ported from XVI.
No tricks. That IS XVI Garuda, in XIV. Currently just idling, but it took so much work to just get this far. There are so many people who encouraged and supported me along the way through my days of troubleshooting issues that have my thanks. Yes, Summoners, expect to see a lot more.
A HUGE thank you to my friend, Echo, for helping me learn a new tool. Still a long ways to go, but this is promising.
Early work on a new project. I'm in no rush with Evercold coming next year. I'm actually working on it as a sort of twin project with a commission request so I'll have a personal free public version and a version for my commission requestor.
Torgal Companion should be updated for the 7.5 patch: - Torgal's Mount reaction has been added for all of the new Chocobo emote reactions, complete with heart VFX - EID fixes for more precise binder locations www.xivmodarchive.com/modid/107413
a cartoon of a pug sticking its tongue out while being held by a person
ALT: a cartoon of a pug sticking its tongue out while being held by a person
media.tenor.com
Film you've watched more than six times with a gif. hard mode: no star wars, star trek, lotr, dc, marvel, disney, pixar, dreamworks, spielberg, cameron, wachowskis, or ghibli. Getting more hardcore challenging.
Someone call the White House. This is what winning looks like.
In the current system, the team says that they felt that the existing synergies in party play had a negative impact where it binds two tightly to a 120 sec rotation. If there's a mistake in that rotation, it's devastating for the whole party. Boss design is also constrained by this meta.
Give me a few weeks after BST releases to gather all its beasts and figure out their details and maybe I will be able to make your favorites work. I don't mod BLU because I am not spending time to RNG gather all its spells. This seems more casual though.