Added hit and death effects to the characters. The next plan is to create the beginning town, but will have to wait till later as I'm entering the 2026 Wanna Jam! Will update daily on the jam once it begins #GodotEngine #gamedev #indiedev #indiegame
SoulWolfx
@soulwolfx.bsky.social
Greetings travelers, I do pixel art, gamedev, and play games. Join me on my Odyssey to the unknown! My jam games: https://soulwolfx.itch.io/
First look at the bubble shield spell! The goal is to block damage and repel enemies away when popped! This will be the player's first defensive spell. Also changed the controls UI as I learned the mouse inputs feels nice for spells🧙♂️ #GodotEngine #gamedev #indiedev #indiegame
Quite the mission, but the shore level is now complete! The characters all have animations for the dialog. All its missing is the voice acting. Next up on the list is making the bubble shield spell🫧 #GodotEngine #gamedev #indiedev #indiegame
Was able to implement a working knockback system(took a while) n update the torrent spell! Torrent used to be very boring n op, so I lower the damage and gave it a nice pushback n slowness effect. Now it combos nicely n adds more flavor! #GodotEngine #gamedev #indiedev #indiegame
Small update, but I now have a working dialogue system! I even update it so the names extend the top box too. The game is slowly coming together hehe. #GodotEngine #gamedev #indiedev #indiegame
Got the Sailors art going and it adds so much to the scene! Looks very lively compared to them all standing doing nothing (well some still are lol). Next up is the dialogue and animations for the encounter. #pixelart #gamedev #indiegame #indiedev
Heh these Critters can now navigate through the trees and attack the player! It just missing the hit effect n death effect now. (Btw the pink trees is due to the pink entity domain, more on that later😉) #GodotEngine #gamedev #indiedev #indiegame
Alright all the art for the Critter enemy is done! Can't wait to code their attacks and then work on the shooter version of these critters😁 #pixelart #gamedev #indiegame
Wanted to showcase the difference between the storyboards and the current look of Arcane Isle intro. But decided, "lets make it a short reel" lol #gamedev #indiedev #indiegame #storyboard
The intro prologue is coming together very nicely!! My friend did such a great job making the intro artwork! Can only imagine what it be like with music. (The boat scene art isn't finished and it will have va too) #GodotEngine #gamedev #indiedev #indiegame
Very early mockup of the shore scene! I think this layout works as the player will follow him up. Going up instead of sideways gives me that feeling of a grand start to something I think. Will add trees and everything in due time #pixelart #gamedev #indiegame
Introducing the Sensei for Town 1, Castiel! He will train the player the basics of magic and supply her some apprentice robes. Speaking of robes here are two new outfit designs the player can unlock later on: #pixelart #gamedev #indiegame
Added Controller n it feels SO MUCH BETTER than with mouse n keys for combat! The right joy stick for aiming just feels right. There's some bugs behind the scenes, but so far I'm starting to feel more confident with this game😌 #GodotEngine #gamedev #indiedev #indiegame
Now spells(fast, mid, long) affect the player movement speed while casting. Also implemented a cooldown system for the main spells n health bar ui! But Im worried about the controls. Feels weird using mouse, wonder how controller will be #GodotEngine #gamedev #indiedev #indiegame
So Im deciding the player can move while casting spells for 2 reasons: 1. To help players not get cornered easily since theres no melee 2. To help promote different playstyles(agile fast casters, stationary casters, all-rounder caster) #GodotEngine #gamedev #indiedev #indiegame
Back from vacation and my momentum is lost, but I now have a working pathfinder for the Critter! It can now chase the player through many obstacles. Next up is the combat art n code⚔️ #GodotEngine #gamedev #indiedev #indiegame
Critter animations are slowly coming together! Just need some attack animations and some more expression frames. But that will be for future me as I'm going away on vacation. When I get back we going full speed ahead in Game Dev! #pixelart #gamedev #indiegame
Introducing the early design of the Critters! They will be one of the early enemies and they going to have many cute expressions too. Their personalities are similar to Halo Grunts and Omori Sprouts. Hopefully I can get most the animations done soon! #pixelart #gamedev #indiegame
I want Sasha(player) to journal her adventure in her explorer book after each day. The idea came from the Gravity Falls Journals as it looks so fun! This can be viewed optional in the pause screen but I think this will give an extra layer of immersion😌 #gamedev #storyboard #indiedev
Experimenting with the Bubble Shield spell. Idk if it be funny if the bubble extends just for the hat lol This will be one of the 1st defensive spells the player can learn as it blocks 1 hit n pushes any nearby enemies away. The hearts will change to blue too! #gamedev #indiegame
Been tinkering with resolutions for several days and I think 480x270 is the ideal fit for my game. Ik 320x180 or 640x360 is the best for all users, but they are either too small or too big. I believe 480x270 for my game is perfect! At least for now🙂↕️ #gamedev #indiegame
Early designs of the water basic and the 1st spell "Torrent" (name not final). The first spell originally going to be Bubble Burst, but decided I needed a more offensive first magic. And so I think wave of water would be perfect lol #pixelart #gamedev #indiedev #indiegame
Early Island Art! I also had help with the UI placement as the UI was too big and the hearts were too far away. The game is slowly coming together! #pixelart #gamedev #indiedev #indiegame
UI for the gameplay so far! At the start the player will only have access to the main square(basic) and two boxes(spells). When the player unlock a new spell slot the 3rd box appears. And the next 3 spell slots they can learn will be visible when holding shift #pixelart #gamedev #indiegame #uiart
I did it, I beat procrastination and have the player shoot projectiles! The projectiles also fire towards the mouse with the player animations turning either 4 sides too. Feels really good to see progress😌 #godot #godotengine #gamedev #indiedev #indiegame
The ship scene is now "finished"! Of course it could use some polish later, but now I can begin working on the island gameplay hehe😁 #pixelart #gamedev #indiegame #indiedev #GodotEngine #GODOT
The ship is making headway! Now have sailors doing stuff and each part of the ship into separate sprites for animations later. The level is now 65% almost done🥳 #pixelart #gamedev #indiegame #indiedev #GodotEngine #GODOT
The ship scene is getting there! The beginning dialog now has the two characters interacting. Just need to add the sailors, boat stuff, and more code. Trying my best to not be overwhelmed by all the needed stuff lol #pixelart #gamedev #indiegame #GodotEngine #GODOT