SV@BSKY

@spanishvanguard.bsky.social

I'm SV! A solo dev from Spain. I'm patently useless at social networking. Failing at gamedev since 2016 and pixel art since 2020. Please feed me by buying my game https://spanishvanguard.itch.io/the-coil-of-possibility 🇯🇵日本語はちょっと喋れけどよく喋れない

We just need **ONE COUNTRY** to pass a law that declares *THE INDIVIDUAL* as the legitimate owner of *THEIR DATA* and that this data cannot be taken *without* recompense. SCREW SHADOW PROFILING.

This trend in anime to use 3d models that closely resemble the 2d reference, so it looks like its still the 2d character. I really don't like it. It completely forfeits the strengths of both 2d and 3d for the facsimile.

Mabye something will show up later, but so far all the tests show the enviromental effects setup works completely on the godot 3 to 4 transition. I want to feel proud but it also feels uncanny. I thought it was liable to break. Horribly.

I figured that moving the project to godot 4 was still a better choice than starting a new project from scratch. But the ammount of things I'm rewriting and the fact tilemaps aren't compatible at all, I might as well be. There are advantages but I miss my level layouts...

Hello everyone. I was unable to find the source of the crashes in the windows versions of Dream Enkoure. I'm not giving up. Merely writing this because I needed to leave it said. But please stop using windows. I will try upgrading to Godot 4 but still, please stop using windows.

I've done everything in my power and sanity to fix these crashes. The cards have bene laid down. The early tests pass. Now, if I can just get 3 positive confirmations of no crash...