Spectra
@spectra.bsky.social
An obsessively detailed immersive sim set in an alternate history 1972. Solo dev by Ellis Tucci- currently making quick a train diorama side project Steam: https://store.steampowered.com/app/2592230/Spectra/
perks of making video games: you can draw yourself as a 1960s Jay Ward style cartoon train conductor for use in popup tutorials
apparently like three weeks late to this because I live in a hole, but Spectra demo in the Grimbeard Nextfest video, very cool :) nice friday surprise
passed 200 unique structure models today- not too bad- we're getting there- maybe a little over half way done
told myself i wasnt going to work today, then proceeded to spend four hours making an intricate model of the Asa Packer mansion
behold, the first of the giant scale playable tables: Executive Office
been playing through the Wolfenstein series and i must admit, I've been having the most fun with Youngblood- best level design in the series- Arkane Lyon worked on this, and you can really feel it!
added a tool that lets you choose between 9 different water types :)
modeled and implemented both Chesapeake & Ohio 490, and the 1937 Pacific 4-6-2 Reading Crusader
implemented double length passenger cars and new types of non steam locomotive :)
you can now create and run multiple simultaneous custom trains :)
train game's first locomotive :) a Norfolk & Western Class J streamliner
the full set of P70 cars in three default liveries, including mail, baggage, dining, sleeper, and lounge carriages
i told myself i wasnt going to work today but then i slipped and fell on my computer and before you know it there was a 1930s passenger car