Spicybyte Games
@spicybytegames.bsky.social
Solo hobbyist indie game developer. Creator of Aldoria, a retro fantasy Metroidvania. Available now! https://store.steampowered.com/app/3146930/Aldoria/ https://linktr.ee/spicybytegames
One thing I always struggle with in game dev is making things too hard on the first pass with a high barrier of entry. It’s easy to make a game hard. It’s a lot harder to make a game fun. Currently working on a better tutorial level that ramps the difficulty better. #gamedev #indiedev #indiegame
Without changing anything in my code, I suddently started experiencing a crash at a specific location. Did some debugging and figured out what was causing it. It made sense, but what I can't figure out is HOW WAS IT WORKING BEFORE? I WAS DOING THE EXACT SAME THING. #gamedev #indiedev #indiegame
After getting some feedback, it seems that the combo attack was a bit too slow and sluggish, so I increased the speed for the combo trigger window and it feels WAY better. Starting to feel like a proper, rolling-pin wielding action hero. #indiegame #indiedev #gamedev #godot
How I feel making indie games VS How I look making indie games
How I feel when I'm voice acting Vs How I look voice acting
Recently switched from C# to GDScript in Godot and my code styling is utterly embarassing. I keep forgetting to use snake_case where I should and I'm accidentally reverting to C# code styling with camelCase and PascalCase on everything with no rhyme or reason. #gamedev #indiedev #indiegame #godot
I added an unlockable attack upgrade that grants you a marinara based splash damage effect on your attacks (you have to collect enough tomatoes to cook the marinara first). Makes it a bit easier to take on multiple vegetables at once. #gamedev #indiedev #indiegame #godot
Been spending the last couple of days on a new prototype. It's about a kitchenware-wielding chef who fights giant feral vegetables (and possibly other foods) in order to collect them as ingredients for his dishes. Let the man cook! #indiegame #indiedev #gamedev #godotengine
After a few weeks of work a some initial gameplay validation testing of my latest prototype, it’s clear that the core concept doesn’t work very well and the game needs to be shelved. Always sad to start over from scratch, but that’s the way it goes sometimes. #godot #indiedev #indiegame #gamedev
I found a typo in my combat damage formula that was causing some wonky scaling behavior in the mid and late game. Unfortunately, all my early game flow was balanced to the typo. Now I get to start over with balance and stats from the ground up. Womp womp. #indiedev #gamedev #indiegame #GodotEngine
My adventurer characters are still fighting green capsules, so I decided to whip up a real enemy model. Based on the adventurer model I did previously: just recolored, given Yoda ears, a different weapon, and the animations slightly adjusted. #indiegame #indiedev #gamedev #blender #godotengine
Turns out implementing just the UI of skill trees (not including the implementation of what the upgrades actually do) takes a loooooong time. And that’s even with garbo looking placeholder UI assets that I’m too ashamed to show, but hey! I got it working! #Godot #indiedev #indiegame #gamedev
Started prototyping a new project. Got tired of looking at capsule meshes for characters, so I modelled up this little dungeon adventurer thug as a replacement. Here's his idle, run, attack, and death animations. #gamedev #indiedev #indiegame #blender
Got sick of the flat, misty blue sky my prototype currently had so I quickly added in a proper skybox and it’s kind of amazing how big a difference that one small change makes. #gamedev #indiedev #indiegame #Godot
Having played my prototype for hours during its development, I thought it was relatively bug free. Tonight I got my 7 year old nephew to playtest it for me a bit. Sure enough, he immediately found an audio bug that has somehow eluded me this entire time. Typical. #gamedev #indiedev #indiegame #godot
First short prototype is up on itch! Would love to get any feedback if you’d be willing to give it a go. Still deciding if I’m gonna pursue the full version of this game, so all feedback helps. #gamedev #indiedev #indiegame #godot spicybytegames.itch.io/whisperwind-...
Whisperwind Peak by Spicybyte Games
spicybytegames.itch.io
One of the last things I needed to implement for my initial prototype was swimming. Got it added yesterday. The water itself is a little rough and will need more work once I get past the prototyping phase, but I like how the swim animations look in it. #godot #indiedev #gamedev #indiegame
Modeled, rigged, and animated this little chicken for use in my latest project (gonna have a little quest where you have to herd a few of them into a pen). Went with this squishy jumping animation for his movement instead of a walk/run because it seemed cuter. #blender #indiedev #gamedev #3dmodeling
Got the beginnings of the interact system working. Got the interaction focus outline, smooth camera repositioning, and reorienting the player towards the interactable all working. No dialogue system built yet, so it just goes back to idle after the interacting state is done #Godot #gamedev #indiedev
As I continue to learn and practice blender, I’ve been trying different versions of stylized trees. I definitely need more practice, but I could use all of your opinions. Which one so far looks better? #Blender #indiedev #gamedev #3dModelling