Blocking out the corrupted space station for Signal Break. Modular panel kit in Blender 5 — high poly pass next, then Substance Painter for textures. Shape language is locking in. #indiegame #gamedev #blender3d
DiGGySpiFF
@spiffworks.net
Making SIGNAL BREAK 🎵 a music-driven bullet hell roguelite where the song IS the level. Enemies, bosses & terrain choreographed by real audio analysis. UE5 · solo dev · Fresno CA · 💬 discord.gg/YsYeBUUGpP
HUD is live and the first heavy unit is in-game. Signal Break is starting to feel like a real bullet hell. WIP — subject to change. #indiegame #gamedev #ue5
From Blender to Unreal — sculpting, cracking, and detonating a planet for Signal Break. The Ember system is taking shape. 💥 #screenshotsaturday #indiegame #gamedev
Modeling the Bass Station in Blender — a space station built around a giant sub-woofer 🔊 In Signal Break, the song IS the level, so the architecture has to match. #indiegame #gamedev #ue5
Two new Signal Break enemies modeled in Blender and textured in Substance Painter 🎨 A mechanical ring with a glowing eye, and a spiky cosmic orb — but they need names. What are YOU calling these? 👇 #indiegame #gamedev #ue5
Painted in Substance, lit in UE5. The Ashen Planet is coming to Signal Break. 🌋 #indiegame #gamedev #ue5
Hi world. 👋 SpiFFWorKs here — one solo dev, one very loud idea. SIGNAL BREAK: a bullet hell where the song runs the battlefield. Every track is a level. Even yours, one day. Day one starts now. spiffworks.net #indiedev #gamedev #bullethell #shmup