Spolchen

@spolchen.bsky.social

Sometimes I'm here when I need a break from that other site

Got a bit sick over the last 2 days, Anyway, I did make the enemy AI a bunch better, the only thing left is to fix that weird dash bug (Literally no clue why it does it, it's literally the player's dash 1 to 1). #Godot #Gamedev

Spolchen@spolchen.bsky.social · 5mo ago

A good chunk of the Advanced Enemy AI features are working, 3 difficulty settings need fine-tuning. General inorganic feel to the movement pattern imo Debug visuals on in the clip #godot #gamedev

The Game is entering the final stretch, all systems work now, the last thing to do is make various sprite work, rework vfx, clean up audio, and make the soundtrack. Also a little enemy people have dubbed the "Foreskin nugget" #gamedev