Spolchen
@spolchen.bsky.social
Sometimes I'm here when I need a break from that other site
Patch 2 is out now, Fixed various bugs and added some "tutorial" type levels. The next step is to add Gravity and Spike Blocks.
The Game Jam Project is Finished! Itchio page in the replies. Over the next couple of days, I'll fix various bugs and add levels to the game in my free time. #godot #indiegame
Sometimes I go here to relax my mind a bit, Xitter can have its uses, but it can also be very taxing. Cat.png
The Game Jam Project is Finished! Itchio page in the replies. Over the next couple of days, I'll fix various bugs and add levels to the game in my free time. #godot #indiegame
I just needed a change in perspective:) #godot #gamejam #gamedev
Guys how do I get past those boxes ):
Got a bit sick over the last 2 days, Anyway, I did make the enemy AI a bunch better, the only thing left is to fix that weird dash bug (Literally no clue why it does it, it's literally the player's dash 1 to 1). #Godot #Gamedev
A good chunk of the Advanced Enemy AI features are working, 3 difficulty settings need fine-tuning. General inorganic feel to the movement pattern imo Debug visuals on in the clip #godot #gamedev
A good chunk of the Advanced Enemy AI features are working, 3 difficulty settings need fine-tuning. General inorganic feel to the movement pattern imo Debug visuals on in the clip #godot #gamedev
A lot of stuff has to be done differently, tbh. Aiming is done by moving a reticle with two buttons. But that makes aiming kind of hard, so I had to add aim assist. meaning I now need to rewrite the enemy AI a bit 🙃 #godot #gamedev
A lot of stuff has to be done differently, tbh. Aiming is done by moving a reticle with two buttons. But that makes aiming kind of hard, so I had to add aim assist. meaning I now need to rewrite the enemy AI a bit 🙃 #godot #gamedev
Yeah that's interesting. I like to have the same idea that a kid could handle the game's controls. The people who have tested it, are they avid game players? I wonder if it's because they're used to fast-paced mechanics and the like.
Finally fixed all the kicking bugs, Now onto making actual in game assets #godot
Finally, all Modules are done, Here is what happens if you give a tower all 19 Modules at once. #gamedev #indiegame #godot
Ngl guys, low key losing my mind a bit, making the other 30 modules takes so long lmao
ngl I might keep the old art assets, "Fat Slime Gimp with a bomb inside" might be absurd enough to fit in a game called "intergalactic Gun Show" #gamedev
The Game is entering the final stretch, all systems work now, the last thing to do is make various sprite work, rework vfx, clean up audio, and make the soundtrack. Also a little enemy people have dubbed the "Foreskin nugget" #gamedev
No new updates on features today and tomorrow, maybe I'll spend the evening fixing bugs, adjusting values, and reworking some of the sounds.
Cat Paw Kattenpoot Кошачья лапка Pata de gato 猫の足 Katzenpfote 猫爪 مخلب قطة #gamedev #indiegame #gamemaker
idk, feels kinda tacky. Maybe the scarf would look better with some wind and sand particles
HUD elements implemented, The next step is reworking the inventory system and remaking the gun visuals. #gamedev #indiegame #GameMaker
Fixed various bugs across different gun parts and made all compatible with each other. The next step is to implement the visuals I made. #gamedev #indiegame #gamemaker
Fixed various bugs across different gun parts and made all compatible with each other. The next step is to implement the visuals I made. #gamedev #indiegame #gamemaker