Pixel art moonlit lights :3 Before After #pixelart #indiegame #indiedev #gamedev
Walter | MDO Studio
@ss1shadow.bsky.social
🌟 Indie Dev | Pixelart Dabbler 🌟 🎮 Building an online co-op tactics RPG 🕹️ Made in GameMaker 🔗 Twitter: x.com/ss1shadow
Wanted to give a shoutout to @bananannertoast.bsky.social , he's always been willing to help a brother out when it comes to my tile skill deficiency 😭 Seriously though, his pixel art wizardly is something I greatly admire, and it's always a good feeling interacting with him! 😄 My besto friendo 🙏
Jujutsu Kaisen: Thank You, Best Friend!
ALT: Jujutsu Kaisen: Thank You, Best Friend!
static.klipy.com
🙏 Finally, this lil guy is starting to feel like a real character Every body part has its own collision! 💡 Lighting reacts to each limb 👕 And now, we can finally move on to equipment! Does the depth sell it, or does anything still look off? 👀 #gamedev #indiedev #indiegame #pixelart
✨ We finally crossed a milestone I've been looking forward to! Ever wonder if a 2D sprite actually makes sense in 3D space? Now we can test it! 🦴 Bones animate in real time 🎬 Motion is easier to evaluate What tool changed your dev process the most? #indiegame #indiedev #animation #pixelart
😊 I'm honestly surprised how much a simple arm swap changes the character! Our new bones system let us create this guarded stance using the same animation. Bonus points for the natural arm shadows XD Does this read as "guarded" to you, or would you tweak something? #indiegame #pixelart #indiedev
🥹 It's finally starting to feel real. Every body part now has its own keyframes and attach points, and seeing the animation move together in 3D was one of those "heart jump" moments for me! What was the first moment your project finally felt real? #pixelart #indiedev #indiegame #gamedev
4 years of indie dev in 3 minutes ☠️ Funny how I remember swearing to myself I'd finish the game in a year 😭 #pixelart #indiedev #ingiegame #gamedev #TacticsRPG
🌙 Night feels colder when the lights stay warm Testing atmospheric color shifts against smaller non-celestial light sources. 🌌 Blue tint sets the nighttime mood 🔥 Warm lights push back locally 👀 Contrast helps readability Smash or pass on the contrast? #pixelart #gamedev #indiedev #indiegame
⚠️ EXPERIMENTAL Testing diff effects for shadows/clouds/lighting to see what feels good as pixel art. 🏔️ Height-aware penumbra tests ☁️ Dynamic overcast coverage 💡 Bounce lighting + day/night next How much HD effects is too much for pixel art? #pixelart #gamedev #indiedev #TacticsRPG
Starting to make progress on the asset pack again. I had high ambitions for the first release, but I think I'm gonna reduce the scope a bit and update it over time. Should help me publish it faster. #pixelart
🎥 If you think it, you can build it! A small phone sketch became a full stage in the room editor, something you'll be able to do as well XD 🧱 Build a stage.. 💔 Fight with/against friends in it! Curious what assets people would want in a tactical arena builder :3 #pixelart #indiegame #tactics
🎆 Happy New Year from the climb 🌌 A quiet nighttime ascent through a winding labyrinth town, with small lights guiding the path like stars. ✨ Night climb with layered elevation 🏮 Town lights marking the ascent Here’s to steady climbs and brighter horizons. #pixelart #indiegame #gamedev #gameart
✂️Updating diffuse map cutting.. ..to include structures! 🏡 🪨Structure pixels yeet'ed by asset collision 👀Improved layout visibility This update is important so that wall/roof pixels inside other assets like the below don't show due to transparency! #pixelart #indiegamedev #rpg #anime
Wasn't sure how this was going to turn out 😅 Guess life 𝘪𝘴 kinda like a box of 🍫✨ #pixelart #indiedev
Was working on another commission for @ss1shadow.bsky.social and I came up with a few different color schemes while making mockups. The palms are just some trees I had lying around from my free time, they're not part of his game. #pixelart
🪨 Pick Up. Carry. Throw. This clip shows the player grabbing a pot, moving with it, and hurling it on demand! 💪 Objects are fully interactive 🎯 Aim/prediction matters 🔥 Almost everything is throwable! Give players tools -- they’ll invent the mayhem! 😆 #gamedev #indiedev #indiegame #pixelart
🚀 High-elevation descent update! Jumping down from way up top -- now smoother, faster, and way more readable on the way down ⛰️ Still squashing a few edge-case glitches… Next up 👉 multi-light support 💡✨ #gamedev #indiedev #pixelart #indiegame
🏔️ High elevation hits different Jumping from way up high all the way down to ground level now feels wild 😤 ✨ Full dynamic shadows are in 🌀 Movement/visibility still getting tuned 🐞 A few glitches left Already a blast, and this system's only getting better! #gamedev #indiedev #indiegame #pixelart
🏔️ Elevation experiment.. First pass at a high-elevation depth FOV parallax effect! 📈 Objects far below subtly scale and shift, giving real vertical depth without breaking the top-down view. Still tuning it, but the sense of height already feels good! 😆 #gamedev #indiedev #pixelart #indiegame
🌊 First pass at our underwater effect! As your character’s eyes dip below the surface, the world distorts and shifts 🌫️ Cross back above the waterline and the view snaps to normal! Still early, but the transition feels decent! 🎵 Secret of The Forest ゾの園 Remix #gamedev #indiedev #indiegame #pixelart
🧱 What’s a diffuse map? Since our game uses an under-the-hood 3D engine, this comes up a lot 👇 🎨 The diffuse map = the pixels you actually see 📦 It includes all sides of a model, even hidden ones ➡️ Shows how it reads in-game from a top-down view! #gamedev #indiedev #pixelart #indiegame #3DArt
🔦 Light vs Shadow Our cave and over/under system ties directly into the darkness mechanic! ✨ Dynamic lighting 🌀 Layered over/under traversal 👁️ Visibility shifting in real time Details like this turn simple movement into strategy! 🎵 FF13 "Dust to Dust" #gamedev #indiedev #indiegame #pixelart
✨ Cozy desert living gets an upgrade! Our rich residential district just got a huge visual pass - 🏜️ Warm colors 🍔 Layered spaces 👾 TONS of tiny details! Massive thanks to @lanawanderwood.bsky.social for helping bring this area to life! 🌿🏠 #pixelart #indiedev #gamedev #indiegame
🌱 It's the little things. Sometimes gamedev isn’t glamorous -- 🔍 Zooming in 800 percent, fixing tiny model glitches, and nudging pixels no one will 𝘦𝘷𝘦𝘳 consciously notice lol It's tedious... but it's also love ❤️ #pixelart #gamedev #indiedev #indiegame
🌟🎥 Mechanics showcase! Time to whip out that popcorn 🍿 👈 Save/replay your fights as a cutscene like this one! 👉 Shows our over/under + cave depth magic 🌌✨ Every new system is making the world feel more alive! 😄❤️🔥 #gamedev #indiedev #pixelart #indiegame
🎥 Replay Mode will look like this! 🍿 Save/watch your fights as seamless, cinematic cutscenes! ⏸▶️ Pause & play 👀 Switch player views 🧠 Study tactics & movement 🎮 Perfect for breakdowns, content, and bragging rights! Can't wait to see your craziest battles 😆 #gamedev #indiedev #indiegame #pixelart
⚡ Smooth movement glow-up! New animations let your character pivot on a dime, and chain multi-dodges like a true arena fighter. 🔄 Direction-switch transition 💨 Rapid-fire dodges Excited to finally see these in motion! 😄 #indiedev #gamedev #pixelart #indiegame
👀 Old-school stealth showcase! Imagine Metal Gear-style peeking, letting you 𝘱𝘦𝘦𝘳 𝘪𝘯𝘵𝘰 𝘢𝘥𝘫𝘢𝘤𝘦𝘯𝘵 𝘵𝘪𝘭𝘦𝘴 and shift your line of sight like you're actually standing there! Perfect for planning sneaky routes… or jump-diving into houses like this 😆🥷💨 #indiedev #gamedev #pixelart #indiegame
🌊✨ Our waterfall scene is finally legit.. pixel-perfect tile + asset synergy! 🙌 Seeking approval from senpai #seaofstars 😅🙏 Maybe someday we'll craft something even a 𝘧𝘳𝘢𝘤𝘵𝘪𝘰𝘯 as beautiful! 💧🍄⭐ #gamedev #indiedev #pixelart #indiegame