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@stagram.bsky.social

⌨️ French 🥖 Game Developper 🖥️ Technical Lead at Evil Empire 👿

Our first game The Rogue Prince of Persia just won Best First Game at the French video game awards 🥹 Huge thanks to our players — your feedback helped end up on stage. If the acadamy ever considers creating a “Best Second Game” award for next time, hopefully we’ll have a shot at that one too.🤞

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DeadCore Redux is now out on Steam! s.team/a/3484260 So proud of this ultimate version of DeadCore: let’s reach the Summit together again! BIG UPS to the people who helped us along the way, especially our playtesters: we couldn’t have done it without you guys ♥️ #gamedev #indiegames #madewithunity

Save 20% on DeadCore Redux on Steam

DeadCore Redux is a challenging FPS-platformer set in a futuristic universe. Chain precise jumps, manipulate mechanisms with your SwitchGun, hunt hidden collectibles and new shortcuts, and push your s...

s.team

Merci à @moggy1.bsky.social pour les nouveaux followers et bienvenue. Ici ça parle peu mais il y a quelques projets en cours. Avec @5bitsgames.com on sort DeadCore Redux le 15 Janvier. s.team/a/3484260 Il y a aussi des projets VR dont une installation musicale et un doc interactif...

DeadCore Redux on Steam

DeadCore Redux is a challenging FPS-platformer set in a futuristic universe. Chain precise jumps, manipulate mechanisms with your SwitchGun, hunt hidden collectibles and new shortcuts, and push your s...

s.team

I had the pleasure of contributing to the production of N.R.V. as the Art Director and TechArtist throughout the eight months of development. I was responsible for the entire art direction, world-building, and artistic production. www.artstation.com/artwork/x32QE2

N.R.V City Street, Antoine Tardieu

DEMO Steam : https://urlr.me/bHAqz6 I had the pleasure of contributing to the production of N.R.V. as the Art Director and TechArtist throughout the eight months of development. Co-created with my co...

artstation.com

I think that it's much better now! I can build my GUIs by describing the hierarchy of elements in an XML file 🎉 I still have few more properties to support and a refacto for the button to behave correctly with the auto layout system but the base is here. #gamedev #indiedev #odinlang #gui #raylib

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Stagram@stagram.bsky.social · 2y ago

I'm creating an auto layout system for my "GUI Framework" in my current project, next step, reduce the boilerplate by externalizing GUI description to a separated file #gamedev #indiedev #odinlang

Example of GUI that use the auto layout system

🚂Cargo can now be placed on rails and move along them Maybe I have to think about a game now with a little scope that I can complete in a short time frame since I already have ideas for my next mini project... Also, have you any reference of pixel art top down trains sprites ? #gamedev #indiedev

#odinlang arrays are amazing for two main reasons : 1. builtin array programming 2. bultin dynamic arrays Thanks to these two points, work with arrays is a breeze if I have to compare with other languages I know, atm, it's the best overall experience (ok c# can compete without a doubt)

In an attempt to push this to work "auto magically" on all unity's objects (Scriptables, Game Objects mainly), I tried to push the reflection. C# issue ou skill issue it looks like I can't find a way to fetch invocation list. I'm thinking about another way of doing it that will require a little...

Stagram@stagram.bsky.social · 2y ago

With native C# events in unity it can be hard to know which object is listening as a project grows. It's easy to create a custom inspector that display attached listener with reflection API. I have no doubt that the same thing is doable in #godotengine! #gamedev #indiedev #unity3D

Custom inspector displaying event's listeners

C'est maintenant officiel, je peux dire que j'ai obtenu la bourse Parcours d'Auteur du CNC pour travailler sur mon projet de documentaire nommé "Rage Quit" ! Un immense merci à Christophe Galati @deneosproduction.com pour son parrainage et à toutes les personnes qui m'ont aidé dans cette démarche 👀

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