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@stagram.bsky.social

⌨️ French 🥖 Game Developper 🖥️ Technical Lead at Evil Empire 👿

Our first game The Rogue Prince of Persia just won Best First Game at the French video game awards 🥹 Huge thanks to our players — your feedback helped end up on stage. If the acadamy ever considers creating a “Best Second Game” award for next time, hopefully we’ll have a shot at that one too.🤞

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DeadCore Redux is now out on Steam! s.team/a/3484260 So proud of this ultimate version of DeadCore: let’s reach the Summit together again! BIG UPS to the people who helped us along the way, especially our playtesters: we couldn’t have done it without you guys ♥️ #gamedev #indiegames #madewithunity

Save 20% on DeadCore Redux on Steam

DeadCore Redux is a challenging FPS-platformer set in a futuristic universe. Chain precise jumps, manipulate mechanisms with your SwitchGun, hunt hidden collectibles and new shortcuts, and push your s...

s.team

Merci à @moggy1.bsky.social pour les nouveaux followers et bienvenue. Ici ça parle peu mais il y a quelques projets en cours. Avec @5bitsgames.com on sort DeadCore Redux le 15 Janvier. s.team/a/3484260 Il y a aussi des projets VR dont une installation musicale et un doc interactif...

DeadCore Redux on Steam

DeadCore Redux is a challenging FPS-platformer set in a futuristic universe. Chain precise jumps, manipulate mechanisms with your SwitchGun, hunt hidden collectibles and new shortcuts, and push your s...

s.team

I had the pleasure of contributing to the production of N.R.V. as the Art Director and TechArtist throughout the eight months of development. I was responsible for the entire art direction, world-building, and artistic production. www.artstation.com/artwork/x32QE2

N.R.V City Street, Antoine Tardieu

DEMO Steam : https://urlr.me/bHAqz6 I had the pleasure of contributing to the production of N.R.V. as the Art Director and TechArtist throughout the eight months of development. Co-created with my co...

artstation.com

I think that it's much better now! I can build my GUIs by describing the hierarchy of elements in an XML file 🎉 I still have few more properties to support and a refacto for the button to behave correctly with the auto layout system but the base is here. #gamedev #indiedev #odinlang #gui #raylib

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Stagram@stagram.bsky.social · 2y ago

I'm creating an auto layout system for my "GUI Framework" in my current project, next step, reduce the boilerplate by externalizing GUI description to a separated file #gamedev #indiedev #odinlang

Example of GUI that use the auto layout system

🚂Cargo can now be placed on rails and move along them Maybe I have to think about a game now with a little scope that I can complete in a short time frame since I already have ideas for my next mini project... Also, have you any reference of pixel art top down trains sprites ? #gamedev #indiedev

#odinlang arrays are amazing for two main reasons : 1. builtin array programming 2. bultin dynamic arrays Thanks to these two points, work with arrays is a breeze if I have to compare with other languages I know, atm, it's the best overall experience (ok c# can compete without a doubt)

In an attempt to push this to work "auto magically" on all unity's objects (Scriptables, Game Objects mainly), I tried to push the reflection. C# issue ou skill issue it looks like I can't find a way to fetch invocation list. I'm thinking about another way of doing it that will require a little...

Stagram@stagram.bsky.social · 2y ago

With native C# events in unity it can be hard to know which object is listening as a project grows. It's easy to create a custom inspector that display attached listener with reflection API. I have no doubt that the same thing is doable in #godotengine! #gamedev #indiedev #unity3D

Custom inspector displaying event's listeners