🦖New teaser for Brotato: Primal Dread! Get a sneak peek at the jungle of our upcoming Brotato DLC! New dinosaurs, new music, same potato 🥔 Coming later this year, you can wishlist it now on Steam!
Stagram
@stagram.bsky.social
⌨️ French 🥖 Game Developper 🖥️ Technical Lead at Evil Empire 👿
Boom. All the games The Triple-i Initiative showed off yesterday. We hope you had a good time discovering them with us! If you missed the show you can check it out here - www.youtube.com/watch?v=ShrD...
Our first game The Rogue Prince of Persia just won Best First Game at the French video game awards 🥹 Huge thanks to our players — your feedback helped end up on stage. If the acadamy ever considers creating a “Best Second Game” award for next time, hopefully we’ll have a shot at that one too.🤞
DeadCore Redux is now out on Steam! s.team/a/3484260 So proud of this ultimate version of DeadCore: let’s reach the Summit together again! BIG UPS to the people who helped us along the way, especially our playtesters: we couldn’t have done it without you guys ♥️ #gamedev #indiegames #madewithunity
Save 20% on DeadCore Redux on Steam
DeadCore Redux is a challenging FPS-platformer set in a futuristic universe. Chain precise jumps, manipulate mechanisms with your SwitchGun, hunt hidden collectibles and new shortcuts, and push your s...
s.team
2025 was an amazing year with the 1.0 launch of The Rogue Prince of Persia, our first Brotato update (of many!) and another successful @iii-initiative.bsky.social! But 2026 is shaping up to be even bigger & better... Get ready for more of everything, and even more on top of that!
Merci à @moggy1.bsky.social pour les nouveaux followers et bienvenue. Ici ça parle peu mais il y a quelques projets en cours. Avec @5bitsgames.com on sort DeadCore Redux le 15 Janvier. s.team/a/3484260 Il y a aussi des projets VR dont une installation musicale et un doc interactif...
DeadCore Redux on Steam
DeadCore Redux is a challenging FPS-platformer set in a futuristic universe. Chain precise jumps, manipulate mechanisms with your SwitchGun, hunt hidden collectibles and new shortcuts, and push your s...
s.team
I am so happy to share with you that Ploko is out now!!!!! It's an adventure that has come to fruition and our very first personal game release, which is such a thrill 🥳 Please support and have fun! 😸 Meow Meow 😸 #indiedev #cozygame #vrgame #indiegame #canyoupetthedog #canyoupetthecat #gamedev
Our bad, BlueSky! It turns out that releasing a game in the middle of Gamescom made us forget to announce you that... The Rogue Prince of Persia is out on consoles and Steam 1.0 (Switch 1 & 2 coming soon). Here's one of the trailers for the launch. Have fun! youtu.be/RxqkMJCCoTk?...
What makes The Rogue Prince of Persia unique?
YouTube video by Evil Empire
youtu.be
Evil Empire tells devs to avoid early access unless their project is 90 percent complete
Evil Empire tells devs to avoid early access unless their project is 90 percent complete
The Rogue Prince of Persia developer feels the early access slalom is riskier than ever.
gamedeveloper.com
On va whishlist les amis, c'est le goty, Split fiction à côté c'est meh
📅📢 RELEASE DATE ANNOUNCEMENT 😈🔥 Xion leak will be released on Steam on April 28th. Play it in pairs, locally or online! 🤖🤖
I had the pleasure of contributing to the production of N.R.V. as the Art Director and TechArtist throughout the eight months of development. I was responsible for the entire art direction, world-building, and artistic production. www.artstation.com/artwork/x32QE2
N.R.V City Street, Antoine Tardieu
DEMO Steam : https://urlr.me/bHAqz6 I had the pleasure of contributing to the production of N.R.V. as the Art Director and TechArtist throughout the eight months of development. Co-created with my co...
artstation.com
discussions.unity.com/t/unity-grap... Maybe this time they will not abandon it in the middle of the development since it's used in the new animation system they are building... Will see I guess I will test it when it goes out #gamedev #unity3d
Unity Graph Toolkit Update (Q1 2025)
Hello Unity community! We are excited to announce the upcoming experimental package release of Graph Toolkit, a graph authoring framework designed to help you build custom node-based tools more easil...
discussions.unity.com
I think that it's much better now! I can build my GUIs by describing the hierarchy of elements in an XML file 🎉 I still have few more properties to support and a refacto for the button to behave correctly with the auto layout system but the base is here. #gamedev #indiedev #odinlang #gui #raylib
I'm creating an auto layout system for my "GUI Framework" in my current project, next step, reduce the boilerplate by externalizing GUI description to a separated file #gamedev #indiedev #odinlang
As you may know, I'm learning #odinlang for a week, creating game mechanics proto, and I tough that put some notes on what I appreciate on the language might be cool. I created a little post that I might improve over time. Maybe you will learn sth. enormous-sunspot-939.notion.site/15-03-2025-O...
[15/03/2025] Odin Lang - Features Highlight | Notion
Introduction
enormous-sunspot-939.notion.site
Everything is ready & 'final' build has been uploaded. Keys will be sent to youtubers/streamers over the weekend. If anyone is interested in covering the game, don't hesitate to reach out and I'll send a key.
Only 15 days left before release. I'm adding the last QoL features such as unlocking levels as whole chapters instead of one by one so they don't have to be completed in a strict order if you're stuck on one. store.steampowered.com/app/3336460/... #gamedev #indiedev #puzzlegame
Pixel art with depth 😮 That's cool rdotcdot.de/articles/0/i...
R.C.'s page: Height maps in top-down pixel art
For the 'engine' i developed for my game, i am using heightmaps on my pixel art to achieve various cool effects like dynamic water height, overlapping geometry, decals, 3D lighting and even the scene'...
rdotcdot.de
#odinlang arrays are amazing for two main reasons : 1. builtin array programming 2. bultin dynamic arrays Thanks to these two points, work with arrays is a breeze if I have to compare with other languages I know, atm, it's the best overall experience (ok c# can compete without a doubt)
After zig I'm now toying with @gingerbill.org #odinlang! For this mini project I already have some plans on what I want to do and I will share progress here for sure. ATM I'm creating necessary interaction elements (yeah based on grid again, I like grids). #gamedev #indiedev #raylib
In an attempt to push this to work "auto magically" on all unity's objects (Scriptables, Game Objects mainly), I tried to push the reflection. C# issue ou skill issue it looks like I can't find a way to fetch invocation list. I'm thinking about another way of doing it that will require a little...
With native C# events in unity it can be hard to know which object is listening as a project grows. It's easy to create a custom inspector that display attached listener with reflection API. I have no doubt that the same thing is doable in #godotengine! #gamedev #indiedev #unity3D
#GodotEngine 4.4 is finally here! 🚀 Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more! godotengine.org/releases/4.4/
Godot 4.4, a unified experience – Godot Engine
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...
godotengine.org
2 231 146 € 2 231 146 mercis, 2 231 146 raisons de soutenir les actions de @mdmfrance.bsky.social. #SpeeDons
C'est maintenant officiel, je peux dire que j'ai obtenu la bourse Parcours d'Auteur du CNC pour travailler sur mon projet de documentaire nommé "Rage Quit" ! Un immense merci à Christophe Galati @deneosproduction.com pour son parrainage et à toutes les personnes qui m'ont aidé dans cette démarche 👀