StarmanSymphony

@starmansymphony.bsky.social

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In the Mario Teaches Typing games, Mario never criticizes the player for underperforming and tries to be understanding and supportive. According to Charles Martinet, that was his initiative, as he felt being negative would go against the core principles of Mario's character.

In the Mario Teaches Typing games, even if the player does badly or underperforms compared to previous attempts, Mario will try to be understanding instead of critical:
Uh-oh, that wasn't quite as fast as the last time.
Hmm, are your fingers getting tired? Mine would be by now... if I had any. (laughs)
Charles Martinet, speaking at TooManyGames Convention 2021:
I got this marvelous opportunity to do Mario Teaches Typing. And when I got the script and I'm in the studio - I'm reading the script for the first time, there were things like "You failed!"
"That wasn't very good." "That was much worse... that was bad."
And I was reading that and I said, "Do you mind if I just, like, play with these words a little bit and just change them around?" because, you know, I never say "no" and I never say anything negative as Mario... and the producer graciously said "Sure, go for it!"
And so it became "Oh, that was good, but I know you can do even better!" "Oh, nice one but let's try again!" so it was always uplifting and always trying to be positive. And I think that that is the essence of the character to me - it's that love and that joy.
Source: transcript of speech found at youtube.com/watch?v=k9RywNQXCUM

In the prototype version of Mario & Luigi: Superstar Saga, Mario and Luigi would have needed to electrocute a living mouse for all eternity to solve a puzzle. This was changed in the finished version to a toy mouse, likely due to the original being absurdly cruel.

In the finished version of Mario & Luigi: Superstar Saga, there is a puzzle in the Woohoo Hooniversity basement whereby an electric circuit must be completed using mechanical toy mice as conductors:
Mario must fill himself with water, which Luigi shoots out with a hammer to push the mouse into the circuit, completing it:
After this, for the rest of the game, going back to that room shows the mouse continuing to be electrocuted as it is now permanently part of the circuit.
This is completely fine since the mouse is a toy.
However, in the prototype version of the game, the mice are clearly living animals, being shown to eat cheese when they stop moving:
Now, Mario and Luigi are completing an electric circuit by electrocuting a real animal.
This means that for the rest of the game, the circuit is completed via the mouse's body, meaning it is a real animal being electrocuted eternally.
The cruelty of this is so absurd that it was likely removed for this reason.
Source: tcrf.net/Proto:Mario_%26_Luigi:_Superstar_Saga/Early_Sprites/Map_Graphics_and_Objects,
YouTube user @Skawo, youtube.com/watch?v=lloE59IWN4c

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Mario & Luigi: Superstar Saga contains a "Spanish Peach Protection" exploit. Normally, Peach gets kidnapped in a cutscene when Mario is distracted by Toadsworth. Setting the language to Spanish helps mash through Toadsworth's text so fast that Peach never actually gets kidnapped.

It is well-known that Mario is named after Nintendo of America's former landlord, Mario Segale. It has been discovered that his father, Louis Segale, was actually named Luigi before changing his name during immigration, making it an astounding coincidence that the real Mario's real father is Luigi.

Mario Segale (1934-2018) was a real estate developer and landlord of Nintendo of America's warehouse in 1981, famously being the inspiration for Mario's name. Minoru Arakawa, then president of Nintendo of America, reportedly named him after Segale because Segale was so reclusive that Arakawa did not know what he looked like.
It has been discovered in 2026 by genealogy researcher Elisabeth Zetland that Segale's father, Louis Segale, was actually born Luigi Maria Segale near Genoa in Italy, before changing his name to Louis during his immigration to the United States (adopting anglicized names being common among immigrants at the time).
One of the few known photos of Mario Segale
Since this fact has not been known until now, there is no way this could have factored into the naming of Luigi, but it is still immensely notable that the real-life Mario's father turned out to have been Luigi all along.
Source: theguardian.com/games/2026/apr/18/super-mario-nintendo-luigi-inspiration

Super Mario Galaxy 2 contains an unused "joyful zone" area that, when entered, causes Mario to be unable to stop running and somersaulting. I have enveloped the entirety of Starship Mario in a joyful zone for demonstrative purposes.

In Paper Mario, Parakarry is a clumsy postman who joins Mario to find letters he lost. However, at the end of the game, Parakarry leaves, while the letters never actually get removed from Mario's inventory. This creates the humorous effect of Parakarry forgetting them once again.

In Paper Mario, Parakarry is a clumsy postman who joins Mario's party to find letters he lost.
After defeating Bowser, the partners leave and Parakarry resumes delivering letters.
However, his found letters do not get removed from Mario's inventory, as though he forgot them again!
Dramatization
Parakarry: What an adventure, Mario! Thanks for helping me find all those missing letters! Until we meet again!
Parakarry leaves, leaving Mario annoyed, holding the letters.

In Paper Mario: Color Splash, a Shy Guy is trapped in a water wheel after being bullied. The internal name for this pose is "crucify". This suggests that the original intent may have been for him to actually evoke a crucifixion before it was decided this may be in bad taste.

In Cherry Lake in Paper Mario: Color Splash, a stack of 4 Shy Guys try to bully a fifth one to join them. Not wanting to be forced, he runs away.
As he runs away, he becomes caught in a water wheel, with one of his feet being trapped in it. It drags him through the water, making him soggy.
Internally, this pose for the Soggy Guy is called "crucify".
Looking at the way his foot is caught in the wheel, it does seem like there is nothing to actually get caught on and the sprite may have originally been drawn for something else.
It is possible that originally he was caught on two crossed planks or something similarly evocative before it was decided this may be in poor taste.
Artist's conception of a possible crucifixion.
Source: tcrf.net user "Scrooge200", Random Talking Bush, spriters-resource.com/wii_u/papermariocolorsplash/asset/84164