New Atlantic ‘41 devlog about depth charges and sound effects. stephanrewind.itch.io/atlantic-41/...
StephanRewind
@stephanrewind.bsky.social
Pixel art, interactive fiction, and games. Making Atlantic ‘41, a U-boat simulation for the Playdate.
New Atlantic ‘41 devlog about visual and sound detection, and the struggle of balancing gameplay. stephanrewind.itch.io/atlantic-41/...
Happy New Year everybody. Now live the complete conversation I had with @spaceindie.bsky.social about Atlantic ‘41 in the Playdate magazine Cranko! stephanrewind.itch.io/atlantic-41/...
Cranko! Magazine Interview
This is the first part of a conversation I had with Patricio Land for his Playdate magazine Cranko! The magazine can be purchased directly from his website. Unfortunately it's not shipped to the Unite...
stephanrewind.itch.io
Privileged to be interviewed for the cool real paper Playdate magazine Cranko! You can buy it online if you live in Europe. If not, I’ll publish the feature on itch on Dec. 19. Here’s a peak at the Atlantic ‘41 cover! cranknockout.com
New Atlantic ‘41 devlog, going over the final visual improvements of the periscope view. Plus some bad weather tweaks. stephanrewind.itch.io/atlantic-41/...
As usual, peak quality in both form and content from that gentleman.
"Return of the Obra Dinn" is seven years old this week. For this not-particularly-special anniversary, here's a re-cammed and narrated timelapse of (nearly) all character creation, object modeling, scene posing, and general 3D work for Obra Dinn from 2015 to 2018: youtu.be/90vqCKEEj3s
Just posted the latest Atlantic ‘41 devlog, about enemy’s AI and the structure of convoys stephanrewind.itch.io/atlantic-41/...
Finished it today. Loved it, especially the ending. I wish there were more games like this.
How it started How it's going
Can’t wait. I hope I don’t die before tomorrow. That would be the irony.
Life. Death. Flies. This Thursday. timeflies.buzz
Exploring battle of the Atlantic convoys and enemy tactics in the latest Atlantic ‘41 devlog. stephanrewind.itch.io/atlantic-41/... @play.date
This one looks special. Long time I haven’t looked forward to a game this much.
Herdling will be here so soon, and we can’t wait for everyone to go on this journey with us 🤎🧡💛
Firing torpedoes and a reflection on probabilities in the latest Atlantic ‘41 devlog. stephanrewind.itch.io/atlantic-41/... @play.date
It wasn’t planned but I found my last egg in Billy Basso’s Animal Well on Easter. This game is a monumental achievement. Will stay with me forever.
Experience the passage of seasons and a wide variety of weather patterns and daytime cycles, plus other things, in the latest Atlantic ‘41 devlog. stephanrewind.itch.io/atlantic-41/... @play.date
After much thinking, I’ve decided to scrap Atlantic ’41. I can’t in good conscience make a war simulation on @playdate A light hearted action mini game is a better fit. However it’s still about submarines, and it's coming soon! Here’s a sneak peek. @panic.com @play.date
Added rain in the game. This is for Atlantic’41, a U-boat simulator for the Playdate console. More about the game here: stephanrewind.itch.io/atlantic-41 @play.date @panic.com
Lastest devlog about the introduction sequence for the game stephanrewind.itch.io/atlantic-41/... @play.date @panic.com