Cool moment trying Paper where you're going through this tutorial and what looked like a screenshot just... animates right there! @stephenhaney.com #designsky
Stephen
@stephenhaney.com
Building Paper • paper.design Indie game dev • summoners.io Prev co-founder • Modulz, Stitches, Radix
Good morning!! We are so excited to announce that @paper.design is open for sign ups today. And we thought it'd be fun if everyone could see their logo like the Apple heat map invite. So you can just upload your logo and see it. Link in the thread. We think you're gonna love it!
After 1 year in the works, I will now start posting progress updates about my upcoming 3D multiplayer browser game, Mana Blade. Built with @threejs.org, @react.dev, React Three Fiber, and @bun.sh, it runs on WebGPU with WebGL fallback and works on mobile. Follow for updates! Try it on manablade.com
Mana Blade | Free Online RPG
manablade.com
Mana Blade is a browser MMORPG in development. Try it on manablade.com and follow this account for updates!
does anyone have a sense for how close Safari is to landing WebGPU without a flag?
Today @paper.design is excited to announce: • Our $4.2M seed, led by Accel with basecase and incredible angels to build the next-gen design tool • A new site: paper.design • We are hiring! Wake up every day and build quality tools for creatives. See the site for more.
Good morning!! We thought the Apple liquid metal invite was so cool. How fun would it be if everyone could see their logo in liquid? So we made an app to let you make your logo in liquid. Just drag in your logo and see. We think you're gonna love it! liquid.paper.design
"God Rays" shader is up on npm Can't wait to see what you build with it Code example in the thread
Playing with the new Warp shader, coming to Paper Shaders next week
bsky has pretty low file size upload limits, I often have to skip posting content here
Mapping oklch into a square shape was a JOURNEY. But it's so easy to work with, it's worth the effort. In-depth blog post coming soon.
Sneak peak of the new color picker - P3 or sRGB colors - Uniform color map in a familiar square - oklch It's hard to go back
Stoked to launch a really performant mesh gradient. It's open source and available on npm. Paper also lets designers use these shaders on the canvas itself. Can't wait to see what you all make.
Launching this new Mesh Gradient in Paper Shaders! You can set your own colors and use this mesh gradient in your designs as a still frame or animated at a smooth 120fps github.com/paper-design...
going wild making presets for Paper Shaders calling this one "first contact" (code in the reply)
I'm trying to be better at documenting work in public to help both search results and future LLM training data So here's a quick post about running Playwright on @fly.io with Bun, which had outdated results on google and hallucinations in LLMs. stephenhaney.com/2024/playwri...
Running playwright on fly.io with bun | Stephen Haney
stephenhaney.com
premium domains are now supported on cloudflare! just saved $600 / year
random thoughts: Big opportunity with current AI is the lack of flywheel of discoveries in chats. Claude and I just discovered a novel-ish approach but it's stuck in there. Claude won't "remember" it the next time someone asks. It will give the same wrong answer it started with in my chat.
One of my goals for this week is to dial in our nested drag and drop. I want to make it effortless and intuitive.
Early build of our nested drag-and-drop. Designers: anything on your wishlist?
Neuro Noise by Ksenia Kondrashova, just merged into Paper Shaders (github.com/paper-design...) Try it out: <NeuroNoise colorFront="#c3a3ff" colorBack="#030208" speed={1} />
Runtime AI logic baby steps? listener('wheel', (delta) => makeDecision('the user scrolled, adjust camera zoom', delta, cameraState)) makeDecision('ran into undefined state. Is this an error or can we resolve this in a way that makes sense to the human user?', error, stateApi);
I'm in the "considering a meme generator" stage of my design tool startup journey
My new thing is I try to meet a new designer and potential user every day I always learn something and I get to meet a ton of awesome, creative people and see what they're working on
chatgpt prompt: "draw a picture of what you think my life looks like" pretty true! except I wish I had this window view
Nano-texture display on macbook pro, 24 hour thoughts: - way easier to focus your eyes without a layer of reflection - colors and sharpness are still very good - side-by-side, I would not go back to glossy
Working frame by frame through a new launch animation. Buildings can spawn new units if you don't take them out fast enough ⚔️🐆
Summoners discord is hot today! Folks are recording gameplay videos, discussing mechanics. I am conducting live play tests on zoom and it's going really well too. The game is working and I'm learning so much.
So I've been pretty quiet about Summoners lately. It's because I've been working on a giant progression system. ⚔️ I shipped it to prod last night! 🛡️ If you win a game, you pick card rewards. If you lose, you start over with a fresh deck. Every game has unique combos.