Got to have one of those Type B “max forward firepower” ship #wyverultra #danmakuunlimited #indiegame #indiedev #shmup #STG #ゲーム開発
Sunny
@sunnysytam.bsky.social
Creator of Danmaku Unlimited 1, 2, 3 and creating more
Hope everyone had a great holiday, most of the systems and level design are solid now hope I can focus on PR stuff soon as the game nears completion! In the meantime u can Wishlist the game on steam :) #danmakuunlimited #wyverultra #indiedev #indiegame #shmup
Making the warnings warninier. Finally pretty happy with the stage design now #wyverultra #danmakuunlimited #shmup #gamedev #IndieGameDev #scifi
Been doing optimization, super satisfying getting the game from unplayable to smooth when running w a potato iGPU
When they dare challenge your power. #wyverultra #danmakuunlimited #shmup #bullethell #indiegame #gamedev
Line 'em up for the Perfect cut! Wishlist Danmaku Unlimited 4 WYVER ULTRA on Steam: store.steampowered.com/app/3575710/Da… #shmup #bullethell #indiegame #indiegamedev #scifi
A slightly longer trailer for Danmaku Unlimited 4 WYVER ULTRA is now on YouTube! Wishlist is now live on Steam :) #shmups #bullethell #indiegame #Steam youtu.be/JrkpJ3aIxrQ?...
Danmaku Unlimited 4 WYVER ULTRA - 3D Bullet Hell Action | Steam First Look
YouTube video by Doragon Entertainment
youtu.be
Presenting Danmaku Unlimited 4 WYVER ULTRA, a classic shoot'em up inspired by legends past, in glorious 4K/120FPS. Wishlist now on Steam: store.steampowered.com/app/3575710/Da… RT and spread the word :) #shmup #indiegame #SteamGames
Think I’ve finally struck a balance of Gradius V terrain and Cave bullethell that I’m happy with #wyverultra #danmakuunlimited #shmup #bullethell #IndieGameDev #indiegame #scifi
I think it’s tradition at this point for Boss 3 to have a “falling wall” kind of pattern #wyverultra #danmakuunlimited #shmup #bullethell #IndieGameDev #indiegame #gamedev #scifi #wip
Played around w some charge and impact sounds, ended up sounding like Akai Katana anyway I think… #wyverultra #danmakuunlimited #shmup #bullethell #indiegame #indiedev #scifi
Was about to go crazy over a random stutter, turns out it was from hovering the mouse over the “X” in windowed mode (still alive just not much worthwhile to show lately)
Finally updated one of the earliest transitions with the second player #wyverultra #danmakuunlimited #shmup #screenshotsaturday #IndieGameDev #indiegame #scifi
Was going to fire up Steam to pick up games during the spring sale, ended up playing FTL again instead lol
It ain’t much, but I think the ancient settings launcher can finally be retired for the new game #wyverultra #shmup #gamedev #indiegame #opengl #videogame
Learning how the function actually works by reading the documentation, what a novel idea (adjustWindowRect RETURNS an adjusted size, it doesn’t ADJUST it)
Putting in 3X speed to get to the desync faster, wonder if that’s also why Crimzon Clover dev added that in lol
This replay system is the most programmer-y thing that I’ve had to do in a while #shmup #indiegame #indiegamedev #gamedev
Put in replay pause and fast forward to better debug the replays. #shmup #bullethell #indiegame #indiegamedev #gamedev #scifi #videogame
How annoying, the replay score is consistent, but consistently replicating the wrong score
Let’s hope this doesn’t get crunched to bits like that other…bird site #shmup #indiegame #gamedev #bullethell #scifi #videogame
Finally threw enough code changes at the engine for the replays to…replay accurately.