Stu Kimball

@superdonk.bsky.social

Dumb But Good 🤠 Editor on the SkillUp YouTube channel, writer at This Week In Videogames. Former Video Producer at GameSpot, known as SUPER DONK on YouTube.

With constant price hikes and next-gen gaming hardware likely to break the bank during a cost-of-living crisis, @edmondtran.bsky.social proposes developers keep lowering the bar. Meaning? It's time to really embrace low-spec benchmarks so we can keep playing new games on devices we already own.

The Future of Games Is Expensive, Time To Embrace Low-Spec and Mobile

Opinion: It's about time the games industry prioritises lower-spec benchmarks again, and reclaims mobile as a standard platform for games

thisweekinvideogames.com

Man every time I see the description for an article written by @maddie-b-a.bsky.social it’s the coolest thing I’ve ever heard. This rocks!

This Week in Videogames@thisweekinvideogames.com · 2mo ago

Since the release of Tomodachi Life, there's been a trend of people recreating their deceased loved ones in-game and sharing the results. @maddie-b-a.bsky.social speaks to these players, a death doula, and a grief counselor to understand what it means to digitally memorialise the dearly departed.

"I feel the need. The need for... Theve?" @superdonk.bsky.social hates flying in real life, but videogames are different. He gets his wings and takes the first new Ace Combat game in seven years up for a spin, chatting to series director Kazutoki Kono along the way.

Ace Combat 8: Wings of Theve – The First Flight

Kono says the emphasis was on character and narrative this time around, and when the team hit limits with Unreal, they were "really good at jury-rigging"

thisweekinvideogames.com

Lucy’s the best, we all know this. I’ve gotten some of the best game recs from her on the @friendspersecond.bsky.social podcast every other week, so I can’t wait to sign up!!! 🎉👏🎊

Lucy James@lucyjames.games · 2mo ago

Some news from me! I quit GameSpot to launch something new. Introducing @lookingfor.game, an independent weekly newsletter where I highlight upcoming PC games and deliver demo codes straight to your inbox. Sign up at lookingfor.game 🥳

The 2006 Barnyard game was an ambitious open-world title featuring cows squirting milk, riding bikes, and playing golf. Those who remember it do so fondly. To mark its 20th anniversary @maddie-b-a.bsky.social spoke to its director Nick Hagger about what made the game and its development so unique.

"GTA for 8-Year-Olds": A 20-Year Retrospective on Barnyard

"'You’re f***ing crazy. This is never going to get approval by Nickelodeon or by THQ’.”

thisweekinvideogames.com

I caught up with Beethoven & Dinosaur a few times over the last year of Mixtape's development. Here are some fun stories about making the game. A rejected pitch, meeting Kojima, their approach to teenage narrative, America as pastiche fantasy, emotion through play, music budgets, and more! Wow!!

How To Make a Mixtape

Beethoven & Dinosaur get deep on making the most of an indie team and music budget, portraying teenage experiences, and America as fantasy.

thisweekinvideogames.com

First feature is up! Wrote about the cost of comfort, Pokémon entitlement, and the never ending feeling of being ten bucks behind the world.

This Week in Videogames@thisweekinvideogames.com · 3mo ago

Pokémon FireRed and LeafGreen were re-released for Nintendo Switch at a price point that caused a lot of frustration. But who, or what, are we really mad about? @omgmorejames.bsky.social unpacks the economic landscape and existential freefall these games are launching into.

my mom loves telling everyone who's ever known me where to read my stuff. hope my pre-school teacher likes this one

This Week in Videogames@thisweekinvideogames.com · 3mo ago

From Minos to Hades, Baldur's Gate 3 to Date Everything!, videogame characters of all kinds just keep getting... hotter. To unpack that phenomenon, @maddie-b-a.bsky.social spoke to a sex therapist and developers to ask: why do we want characters (even the non-human ones) to be more fuckable?

Met Chris Roberts. Asked him when Star Citizen was coming out. Here’s 3500 words on it. (Wherein I also interview several avid players to try and understand why they’ve invested thousands of dollars into an unfinished game) thisweekinvideogames.com/feature/star...

Is Star Citizen A Real Videogame?

A frank chat with Star Citizen's Chris Roberts about its prolonged development, and with devout players who tell us why they're so invested

thisweekinvideogames.com

That's right -- only independent, reader-funded media can give you in-depth reporting as niche and as middle-age-coded as this. The first long read from the newest, most British member of our editorial team, @jamiehore.bsky.social!

This Week in Videogames@thisweekinvideogames.com · 4mo ago

Birdwatching is cool now. Trust us. In fact, 2026 is already seeing a flutter of games with birdwatching as their hook. What makes the quaint activity so satisfying? We ask devs @secretplangames.bsky.social, @studioortica.bsky.social, and wildlife researcher @jabaddams.bsky.social to find out.