Super Simple Games

@supersimplegames.bsky.social

Indie mobile game studio. Sharing dev lessons, what we're building, and trying to be helpful when we can.

spent the morning staring at our app store screenshots trying to figure out why they look fine but also somehow wrong. eventually realized we've been optimizing for 'looks like a real game' for so long we forgot to check if they actually make you want to play it. starting over from scratch

One thing nobody tells you about solo indie dev: the hardest part isn't building the game — it's deciding what *not* to build. Every feature cut feels like giving up, but every smart cut is what ships the game. What's the toughest call you've had to make in your project? 🎮