Swashbucklin'

@swashbucklin.bsky.social

Just a regular dad with interests in C# / .NET Development, game dev as a hobby (specifically Godot), RPGs, and historical strategy games. I'm probably going to use this account as a Dev Log for my side projects, so don't mind me!

Assigning a retainer to a unit will give that unit useful stat bonuses and access to any skills and tactics that retainer may have access to. Not every unit can use every skill / tactic so you must assign the right retainer to the right unit. #Godot

Another day, another night spent on refining UI. This time I cleaned up the retainer menu with how skills are being presented and assigned. It used to be a really fugly drop down box. Also refined the treasury system. Thankfully the #Godot control nodes make this kind of stuff pretty easy to do.

Helping the warlord are retainers-- key figures with personality traits and their own set of skills and tactics. Retainers can be assigned projects in the realm or even assigned to a combat unit to whom they grant access to stat bonuses as well as the skills and tactics the retainer knows.

In my turn based, samurai-themed #Godot game all troops can level up and learn skills and tactics. Skills grant different effects in combat and can change how they interact with the environment and other units. Tactics allow units to maneuver themselves and enemy units to gain the advantage.

I thought I might go back to an older Godot project of mine and see if I could apply any of the new tricks I've learned. I'm pretty happy with how this turn based tactical game has been turning out since I started it.

#Godot survival horror progress continues, been polishing the inventory system and gunplay. Items can now be properly rotated and combined. Even added sfx and vfx. Its starting to look and sound like a proper game. Enemies still aren't properly animated but that's a problem for future me.

I'm not very far along in this #Godot project but I thought I might at least take some early footage so I can look back at it and laugh when I get further along. Its a classic RE inspired game with fixed camera angles and tank controls