Sze

@szze.bsky.social

Senior Game Designer. Currently at Ubisoft Berlin. Also creates Quake levels.

I also made a map for it - "The Oppressing Facade". Thanks a ton to the QBJ3 team for making basically a new super polished and audiovisually stunning game. I can't stress enough how high the production value for it is!

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Makkon@makkon.bsky.social · 9mo ago

had to wait until the servers weren't so overloaded, but I'm proud to announce that Quake Brutalist Jam 3 is out now! there's a standalone version that works like a game for those who don't own quake too! www.slipseer.com/index.php?re... this was a tremendous group effort, I couldn't be happier!

Here's a small making of of my latest Quake map "Freezing Furnace". Build time was about two weeks and the map had to use the mod Arcane Dimensions and feature the jump boots item. 🧵 #leveldesign

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Never posted this overview of my recent published #Quake map: "Hammerhaller", from the Slipseer 🔨Bonk Jam, where players use a hammer for traversal and combat. Plus some screenshots for context.

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