Tanner 🍉

@taaaaanner.bsky.social

I'm a 3D artist and game dev working on an indie horror FPS! You can find some of my other environment work on VRChat! You'll see everything from hard surface to sprawling environments here. https://t.co/fEupiMKHj8 *Commissions Open!* Discord: taaaaanner

Hey BlueSky, stupid AI slop has been getting me down. I’m definitely still confident, and I won’t stop creating, now or ever. But, does anyone have any hopeful sentiments? I think some extra hope would brighten my day.

big gothic castle in quake from last year. didn't make it for any other reason than I was using it to make new textures and enjoying myself.

screenshot of a long stone bridge overshadowing a medieval town. the bridge has a gatehouse in the middle, which leads to the entrance of a castlethe entrance to the castle. tall towers and turrets are scattered everywhere, it's an insane and dysfunctional layout mostly for showing offthe implausibly large keep in the center of the castle. octogonal tower with turret towers in the corners that go up the whole length. a higher up view of the towers at the gate, with the massive keep visible in the back

Since I’m back on BlueSky, here’s the latest shots of Dracula’s Castle for the 1.1 update! If you want to see all of the little details and complete environment overhaul, head over to VRChat and hop in! #vrchat

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Another WIP project where I'm attempting to model, texture, and rig a gun with IRL reference up to the standards of AAA games. This is the untextured high poly mesh which sits around 140m polys, the baked and retopo'd mesh is around 50k. More shots coming soon! (Castle is main priority rn)

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WIP shots of my upcoming #vrchat map Dracula's Castle! Completely modeled, textured, lit, and optimized from scratch over 3 long, amazing, years. I owe my passion for 3D and skills to this project, so I want to do it well. Huge credit to the artists at Netflix's Castlevania for the original design.

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