Taki Udon

@takiudon.bsky.social

Reviews on everything handheld, with a mix of posts on product development. Co-Founder of R².

Console Mode 1.1.3 OTA goes live on Friday. It includes over 25 new features and a new game view with larger box art that looks great on low-res CRT. You can now also set custom sound effects and BGM. Here’s a cursed match up of a PSP and a Wii.

The office is closed for the first weekend in a long time. I'm working on a main channel SS1 unboxing/first look with a ton of info from the full dev journey (possibly including fabrication/fulfillment). Is there anything you'd like to see covered? I'm a semi-open book.

Wave 5 is in production now, which includes every remaining FE SS1 + a chunk of batch 2. Wave 6 goes into production tomorrow. It includes the rest of batch 2 and all of batch 3. SuperDock production will scale faster due to shorter PCB turnaround times.

Taki Udon@takiudon.bsky.social · 5mo ago

We are now assembling/shipping SuperStation v1.2.3 (wave 4) in the second office. We have 14 testing stations and 16-32 spots for assembly and packing. To put this into context, we only had a single testing station for wave 1, and only had enough space for 4 people to assemble.

4 years ago, I started filming an ambitious series to document the process of bringing a handheld from idea to production. I set target @ ~$20, with perf that matched ~$70 devices. Filmed everything and paused before MP to make Retro Remake. The RAM alone for that is now $20….

We are now assembling/shipping SuperStation v1.2.3 (wave 4) in the second office. We have 14 testing stations and 16-32 spots for assembly and packing. To put this into context, we only had a single testing station for wave 1, and only had enough space for 4 people to assemble.

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