Been a while! Among numerous things, I have a WIP implementation for how the in-game player menus will look and work. Been toying with a couple different looks, and still have a lot of font and color work to dial in, but I'm optimistic. #ScreenshotSaturday #IndieDev #IndieGame #Unity2D #PixelArt
TJ Stamm
@talenttreegames.com
Indie dev with roots in everything from the old GBA to modern AAA. Founder of Talent Tree Games. Former Call of Duty, Medal of Honor, and Power Puff Girls dev. Weapon/Combat/Systems/Level Design https://youtube.com/@talenttreegames #gamedev #indiedev
Starting to expand on the various spawning types and getting those systems spruced up with all the options I want. Spent some time making some decent art for them, too. Foreground-jump-in and groundhog style #ScreenshotSaturday #IndieDev #IndieGame #Unity2D #PixelArt
Got around to playing with a shader for some standing water. Juiced up the settings to make it more visible than it needs to be and to test some settings I added for when it's used in other conditions. Vis dev is chugging along! #ScreenshotSaturday #IndieDev #IndieGame #Unity2D #PixelArt
Some very early Vis Dev on another biome as I try to complete pre-production on 3 to 4 different levels. Jump started with assets from my other level, but the custom pieces are coming along with a few more yet to do! #ScreenshotSaturday #IndieDev #IndieGame #Unity2D #PixelArt
Vis Dev on one of my first level art sets is effectively complete. A few individual assets to polish later, but art pieces, lighting, and process is in a good spot to prototype the next biome more efficiently. Progress! #ScreenshotSaturday #IndieDev #IndieGame #Unity2D #PixelArt
A little WIP of foreground and background foliage. Need to loop back around and do a real pass on the ground and fix some of my colors before I lock them in. #ScreenshotSaturday #IndieDev #IndieGame #Unity2D
Working on a cool dissolve shader for enemies to use on death (yeah, I'm testing it on a player character, though). Getting to know Unity's Shader Graph a bit. All hooked up and triggering on cue. #ScreenshotSaturday #IndieDev #IndieGame #Unity2D
WIP of player characters with some GIFs of very WIP idles in the comments. Just getting a feel for posing and testing out some details. #ScreenshotSaturday #IndieDev
First pass at pulling together some visual elements and art direction for the world-map/level-select screen in my game. Plenty of polish to do once I burn in the final level progression, but seems like a good place to stop and take measure (UI hidden in this shot) #ScreenshotSaturday #IndieGame
First look at one of my playable characters. Still early in the process but thought it worth sharing this sneak peak as I gear up to share more. #indiedev
Trying to knock the rust off of my old drawing skills as I workshop some characters for Talent Tree Games' current game in development. These characters will feature in a cooperative, weapon-based beat'em up that is starting to come together. Enough that I need to get some visuals going!
Taking another step towards making this indie thing more official. Project is in the works, but took a moment to toss together a logo.
Add me to the list, please, oh <flattering adjective> and <follow-up flattering adjective>, @gamedevlist.bsky.social!